Difference between revisions of "Setting up Slick2D with NetBeansIDE"
From Slick2D Wiki
(Added Setting up Slick2d with Netbeans) |
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==Introduction== | ==Introduction== | ||
− | This tutorial will run you through the steps you'll need to set | + | This tutorial will run you through the steps you'll need to set Slick2D up with [http://www.netbeans.org/ NetBeans]. |
− | Since Slick2d uses [http://www.lwjgl.org/ LWJGL], setup is split into 2 parts, the | + | Since Slick2d uses [http://www.lwjgl.org/ LWJGL], setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac). |
− | ==Downloading and Extracting | + | ==Downloading and Extracting Slick2D and LWJGL== |
− | * Download [http://www.slick2d.org/downloads/slick.jar | + | * Download [http://www.slick2d.org/downloads/slick.jar Slick2D] |
* Download [http://www.lwjgl.org/download.php LWJGL] standard bundle | * Download [http://www.lwjgl.org/download.php LWJGL] standard bundle | ||
− | * Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or | + | * Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place. |
− | ==Setting Up | + | ==Setting Up Slick2D and LWJGL in NetBeans== |
Extracted from [http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans LWJGL with Netbeans] | Extracted from [http://lwjgl.org/wiki/index.php?title=Setting_Up_LWJGL_with_NetBeans LWJGL with Netbeans] | ||
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# Go to Tools|Libraries in the main menu. | # Go to Tools|Libraries in the main menu. | ||
# Click on the New Library button. | # Click on the New Library button. | ||
− | # Type in | + | # Type in Slick2D or any other name that you want for the Library Name. |
# Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button. | # Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button. | ||
# Go to where you extracted lwjgl-X.X.zip and add the following '.jar'('Ctrl' or 'Alt' to select multiple files) | # Go to where you extracted lwjgl-X.X.zip and add the following '.jar'('Ctrl' or 'Alt' to select multiple files) | ||
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− | ==Setting Up a Project to | + | ==Setting Up a Project to use LWJGL in NetBeans== |
* In a new Java project: | * In a new Java project: | ||
# Right-Click your project node or go to File>Project Properties and select Libraries | # Right-Click your project node or go to File>Project Properties and select Libraries | ||
− | # Add your | + | # Add your Slick2D Library , created as instructed above |
# Select Run | # Select Run | ||
# On VM Options put the following: | # On VM Options put the following: | ||
Line 41: | Line 41: | ||
-Djava.library.path=<lwjgl-X.X path>/native/<linux|macosx|solaris|windows> | -Djava.library.path=<lwjgl-X.X path>/native/<linux|macosx|solaris|windows> | ||
− | (*)Note: Remember to select the natives of your | + | (*)Note: Remember to select the natives of your operating system. |
Revision as of 05:06, 11 July 2013
Contents
Introduction
This tutorial will run you through the steps you'll need to set Slick2D up with NetBeans.
Since Slick2d uses LWJGL, setup is split into 2 parts, the JAR files, and the LWJGL natives (*.dll files for Windows, *.so files for Unix and Linux and *.dylib/*.jnilib for Mac).
Downloading and Extracting Slick2D and LWJGL
- Extract the LWJGL zip (lwjgl-x.x.zip) file somewhere in your computer, remember or note down the location, you will need this later. We suggest you create a library (/lib) folder to store all these files in a well-known place.
Setting Up Slick2D and LWJGL in NetBeans
Extracted from LWJGL with Netbeans
- Open up NetBeans.
- Go to Tools|Libraries in the main menu.
- Click on the New Library button.
- Type in Slick2D or any other name that you want for the Library Name.
- Select Classpath tab for your newly created Library and then click the Add JAR/Folder... button.
- Go to where you extracted lwjgl-X.X.zip and add the following '.jar'('Ctrl' or 'Alt' to select multiple files)
- lwjgl.jar
- Slick.jar
- jinput.jar
- lwjgl_util.jar (if want to use OpenGL's GLU class)
Setting Up a Project to use LWJGL in NetBeans
- In a new Java project:
- Right-Click your project node or go to File>Project Properties and select Libraries
- Add your Slick2D Library , created as instructed above
- Select Run
- On VM Options put the following:
-Djava.library.path=<lwjgl-X.X path>/native/<linux|macosx|solaris|windows>
(*)Note: Remember to select the natives of your operating system.