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java.lang.Objectorg.newdawn.slick.ScalableGame
public class ScalableGame
A wrapper to allow any game to be scalable. This relies on knowing the normal width/height of the game - i.e. the dimensions that the game is expecting to be run at. The wrapper then takes the size of the container and scales rendering and input based on the ratio. Note: Using OpenGL directly within a ScalableGame can break it
| Constructor Summary | |
|---|---|
ScalableGame(Game held,
int normalWidth,
int normalHeight)
Create a new scalable game wrapper |
|
ScalableGame(Game held,
int normalWidth,
int normalHeight,
boolean maintainAspect)
Create a new scalable game wrapper |
|
| Method Summary | |
|---|---|
boolean |
closeRequested()
Notification that a game close has been requested |
java.lang.String |
getTitle()
Get the title of this game |
void |
init(GameContainer container)
Initialise the game. |
void |
recalculateScale()
Recalculate the scale of the game |
void |
render(GameContainer container,
Graphics g)
Render the game's screen here. |
protected void |
renderOverlay(GameContainer container,
Graphics g)
Render the overlay that will sit over the scaled screen |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public ScalableGame(Game held,
int normalWidth,
int normalHeight)
held - The game to be wrapper and displayed at a different resolutionnormalWidth - The normal width of the gamenormalHeight - The noral height of the game
public ScalableGame(Game held,
int normalWidth,
int normalHeight,
boolean maintainAspect)
held - The game to be wrapper and displayed at a different resolutionnormalWidth - The normal width of the gamenormalHeight - The noral height of the gamemaintainAspect - True if we should maintain the aspect ratio| Method Detail |
|---|
public void init(GameContainer container)
throws SlickException
Game
init in interface Gamecontainer - The container holding the game
SlickException - Throw to indicate an internal errorBasicGame.init(org.newdawn.slick.GameContainer)
public void recalculateScale()
throws SlickException
SlickException - Indicates a failure to reinit the game
public void update(GameContainer container,
int delta)
throws SlickException
Game
update in interface Gamecontainer - The container holing this gamedelta - The amount of time thats passed since last update in milliseconds
SlickException - Throw to indicate an internal errorBasicGame.update(org.newdawn.slick.GameContainer, int)
public final void render(GameContainer container,
Graphics g)
throws SlickException
Game
render in interface Gamecontainer - The container holing this gameg - The graphics context that can be used to render. However, normal rendering
routines can also be used.
SlickException - Throw to indicate a internal errorGame.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
protected void renderOverlay(GameContainer container,
Graphics g)
container - The container holding the game being renderg - Graphics context on which to renderpublic boolean closeRequested()
Game
closeRequested in interface GameGame.closeRequested()public java.lang.String getTitle()
Game
getTitle in interface GameGame.getTitle()
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