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| Packages that use Input | |
|---|---|
| org.newdawn.slick | |
| org.newdawn.slick.command | Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game. |
| org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI |
| org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
| org.newdawn.slick.util | Utilities to support the library. |
| Uses of Input in org.newdawn.slick |
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| Fields in org.newdawn.slick declared as Input | |
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protected Input |
GameContainer.input
The input system to pass to the game |
| Methods in org.newdawn.slick that return Input | |
|---|---|
Input |
GameContainer.getInput()
Get the input system |
| Methods in org.newdawn.slick with parameters of type Input | |
|---|---|
void |
ControlledInputReciever.setInput(Input input)
Set the input that events are being sent from |
void |
BasicGame.setInput(Input input)
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| Uses of Input in org.newdawn.slick.command |
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| Constructors in org.newdawn.slick.command with parameters of type Input | |
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InputProvider(Input input)
Create a new input proider which will provide abstract input descriptions based on the input from the supplied context. |
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| Uses of Input in org.newdawn.slick.gui |
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| Fields in org.newdawn.slick.gui declared as Input | |
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protected Input |
AbstractComponent.input
The input we're responding to |
| Methods in org.newdawn.slick.gui that return Input | |
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Input |
GUIContext.getInput()
Get the input system |
| Uses of Input in org.newdawn.slick.state |
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| Methods in org.newdawn.slick.state with parameters of type Input | |
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void |
StateBasedGame.setInput(Input input)
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void |
BasicGameState.setInput(Input input)
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| Uses of Input in org.newdawn.slick.util |
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| Methods in org.newdawn.slick.util with parameters of type Input | |
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void |
InputAdapter.setInput(Input input)
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