Uses of Class
org.newdawn.slick.Input

Packages that use Input
org.newdawn.slick   
org.newdawn.slick.command Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game. 
org.newdawn.slick.gui Some extremely simple GUI elements which should be used where a game does not require a full GUI 
org.newdawn.slick.state State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. 
org.newdawn.slick.util Utilities to support the library. 
 

Uses of Input in org.newdawn.slick
 

Fields in org.newdawn.slick declared as Input
protected  Input GameContainer.input
          The input system to pass to the game
 

Methods in org.newdawn.slick that return Input
 Input GameContainer.getInput()
          Get the input system
 

Methods in org.newdawn.slick with parameters of type Input
 void ControlledInputReciever.setInput(Input input)
          Set the input that events are being sent from
 void BasicGame.setInput(Input input)
           
 

Uses of Input in org.newdawn.slick.command
 

Constructors in org.newdawn.slick.command with parameters of type Input
InputProvider(Input input)
          Create a new input proider which will provide abstract input descriptions based on the input from the supplied context.
 

Uses of Input in org.newdawn.slick.gui
 

Fields in org.newdawn.slick.gui declared as Input
protected  Input AbstractComponent.input
          The input we're responding to
 

Methods in org.newdawn.slick.gui that return Input
 Input GUIContext.getInput()
          Get the input system
 

Uses of Input in org.newdawn.slick.state
 

Methods in org.newdawn.slick.state with parameters of type Input
 void StateBasedGame.setInput(Input input)
           
 void BasicGameState.setInput(Input input)
           
 

Uses of Input in org.newdawn.slick.util
 

Methods in org.newdawn.slick.util with parameters of type Input
 void InputAdapter.setInput(Input input)
           
 



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