Uses of Interface
org.newdawn.slick.command.Control

Packages that use Control
org.newdawn.slick.command Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game. 
 

Uses of Control in org.newdawn.slick.command
 

Classes in org.newdawn.slick.command that implement Control
 class ControllerButtonControl
          A control indicating that a gamepad/joystick button must be pressed or released to invoke an command.
 class ControllerDirectionControl
          A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire
 class KeyControl
          A control relating to a command indicate that it should be fired when a specific key is pressed or released.
 class MouseButtonControl
          A control indicating that a mouse button must be pressed or released to cause an command
 

Methods in org.newdawn.slick.command with parameters of type Control
 void InputProvider.bindCommand(Control control, Command command)
          Bind an command to a control.
 void InputProvider.unbindCommand(Control control)
          Unbinds the command associated with this control
 



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