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public interface Audio
The description of of audio data loaded by the AudioLoader
| Method Summary | |
|---|---|
int |
getBufferID()
Get the ID of the OpenAL buffer holding this data (if any). |
float |
getPosition()
Return the current playing position in the sound |
boolean |
isPlaying()
Check if the sound is playing as sound fx |
int |
playAsMusic(float pitch,
float gain,
boolean loop)
Play this sound as music |
int |
playAsSoundEffect(float pitch,
float gain,
boolean loop)
Play this sound as a sound effect |
int |
playAsSoundEffect(float pitch,
float gain,
boolean loop,
float x,
float y,
float z)
Play this sound as a sound effect |
boolean |
setPosition(float position)
Seeks to a position in the music. |
void |
stop()
Stop the sound effect |
| Method Detail |
|---|
void stop()
int getBufferID()
boolean isPlaying()
int playAsSoundEffect(float pitch,
float gain,
boolean loop)
pitch - The pitch of the play backgain - The gain of the play backloop - True if we should loop
int playAsSoundEffect(float pitch,
float gain,
boolean loop,
float x,
float y,
float z)
pitch - The pitch of the play backgain - The gain of the play backloop - True if we should loopx - The x position of the soundy - The y position of the soundz - The z position of the sound
int playAsMusic(float pitch,
float gain,
boolean loop)
pitch - The pitch of the play backgain - The gain of the play backloop - True if we should loop
boolean setPosition(float position)
position - Position in seconds.
float getPosition()
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