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See:
          Description
| Interface Summary | |
|---|---|
| AStarHeuristic | The description of a class providing a cost for a given tile based on a target location and entity being moved. | 
| Mover | A tagging interface for an object representing the entity in the game that is going to moving along the path. | 
| PathFinder | A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map. | 
| PathFindingContext | The context describing the current path finding state | 
| TileBasedMap | The description for the data we're pathfinding over. | 
| Class Summary | |
|---|---|
| AStarPathFinder | A path finder implementation that uses the AStar heuristic based algorithm to determine a path. | 
| Path | A path determined by some path finding algorithm. | 
A set of classes to provide configurable A* path finding on tilebased maps
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