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See:
Description
| Interface Summary | |
|---|---|
| Command | The description of a action feedback from the abstract input system. |
| Control | Marker class for abstract input controls |
| InputProviderListener | Description of any class wishing to recieve notifications of command invocations. |
| Class Summary | |
|---|---|
| BasicCommand | A simple named command |
| ControllerButtonControl | A control indicating that a gamepad/joystick button must be pressed or released to invoke an command. |
| ControllerDirectionControl | A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire |
| InputProvider | The central provider that maps real device input into abstract commands defined by the developer. |
| KeyControl | A control relating to a command indicate that it should be fired when a specific key is pressed or released. |
| MouseButtonControl | A control indicating that a mouse button must be pressed or released to cause an command |
Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game.
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