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org.newdawn.slick | |
org.newdawn.slick.command | Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game. |
org.newdawn.slick.fills | Fill effects used to colour and mogrify shapes during rendering |
org.newdawn.slick.font | |
org.newdawn.slick.font.effects | |
org.newdawn.slick.geom | Simple geometric wrappers that can be used for rendering and collision. |
org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI |
org.newdawn.slick.imageout | Supports saving of slick images to various file types. |
org.newdawn.slick.loading | Adds support for deferring loading of resources to a set time to allow loading/progress bar style effects. |
org.newdawn.slick.muffin | Muffins for storing local data |
org.newdawn.slick.openal | This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. |
org.newdawn.slick.opengl | This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. |
org.newdawn.slick.opengl.pbuffer | |
org.newdawn.slick.opengl.renderer | |
org.newdawn.slick.particles | The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. |
org.newdawn.slick.particles.effects | This package should contain stock effects for simple particle systems. |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.state.transition | |
org.newdawn.slick.svg | Demo/Test SVG area. |
org.newdawn.slick.svg.inkscape | |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.tests.states | States for the StateBasedGameTest |
org.newdawn.slick.tests.xml | Tests for the XML Parser and Object Tree Parser |
org.newdawn.slick.tiled | Contains utilities for working with the TilED (http://www.mapeditor.org) utility for creating tiled maps. |
org.newdawn.slick.util | Utilities to support the library. |
org.newdawn.slick.util.pathfinding | A set of classes to provide configurable A* path finding on tilebased maps |
org.newdawn.slick.util.pathfinding.heuristics | |
org.newdawn.slick.util.pathfinding.navmesh | |
org.newdawn.slick.util.xml | Some utilities for reading XML using Java DOM and for mapping XML onto existing data models |
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