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See:
Description
| Interface Summary | |
|---|---|
| Audio | The description of of audio data loaded by the AudioLoader |
| Class Summary | |
|---|---|
| AiffData | Utitlity class for loading wavefiles. |
| AudioImpl | A sound that can be played through OpenAL |
| AudioLoader | A utility to provide a simple and rational interface to the slick internals |
| DeferredSound | A sound implementation that can load the actual sound file at a later point. |
| MODSound | A sound as a MOD file - can only be played as music |
| NullAudio | A null implementation used to provide an object reference when sound has failed. |
| OggData | Data describing the sounds in a OGG file |
| OggDecoder | Decode an OGG file to PCM data |
| OggInputStream | An input stream that can extract ogg data. |
| OpenALStreamPlayer | A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required. |
| SoundStore | Responsible for holding and playing the sounds used in the game. |
| StreamSound | A sound implementation wrapped round a player which reads (and potentially) rereads a stream. |
| WaveData | Utitlity class for loading wavefiles. |
This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. As a user you shouldn't need to access anything here directly.
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