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| Packages that use org.newdawn.slick.openal | |
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| org.newdawn.slick.openal | This package contains the nitty gritty sound manipulation code for using OpenAL with standard audio formats. |
| Classes in org.newdawn.slick.openal used by org.newdawn.slick.openal | |
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| AiffData
Utitlity class for loading wavefiles. |
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| Audio
The description of of audio data loaded by the AudioLoader |
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| AudioImpl
A sound that can be played through OpenAL |
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| OggData
Data describing the sounds in a OGG file |
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| OpenALStreamPlayer
A generic tool to work on a supplied stream, pulling out PCM data and buffered it to OpenAL as required. |
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| SoundStore
Responsible for holding and playing the sounds used in the game. |
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| WaveData
Utitlity class for loading wavefiles. |
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