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See:
Description
| Interface Summary | |
|---|---|
| AStarHeuristic | The description of a class providing a cost for a given tile based on a target location and entity being moved. |
| Mover | A tagging interface for an object representing the entity in the game that is going to moving along the path. |
| PathFinder | A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map. |
| PathFindingContext | The context describing the current path finding state |
| TileBasedMap | The description for the data we're pathfinding over. |
| Class Summary | |
|---|---|
| AStarPathFinder | A path finder implementation that uses the AStar heuristic based algorithm to determine a path. |
| Path | A path determined by some path finding algorithm. |
A set of classes to provide configurable A* path finding on tilebased maps
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