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| Packages that use ParticleSystem | |
|---|---|
| org.newdawn.slick.particles | The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. |
| org.newdawn.slick.particles.effects | This package should contain stock effects for simple particle systems. |
| Uses of ParticleSystem in org.newdawn.slick.particles |
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| Methods in org.newdawn.slick.particles that return ParticleSystem | |
|---|---|
ParticleSystem |
ParticleSystem.duplicate()
Create a duplicate of this system. |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.File ref)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.File ref,
ConfigurableEmitterFactory factory)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.InputStream ref)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.InputStream ref,
Color mask)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.InputStream ref,
ConfigurableEmitterFactory factory)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.InputStream ref,
ConfigurableEmitterFactory factory,
ParticleSystem system,
Color mask)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.lang.String ref)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.lang.String ref,
Color mask)
Load a set of configured emitters into a single system |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.lang.String ref,
ConfigurableEmitterFactory factory)
Load a set of configured emitters into a single system |
| Methods in org.newdawn.slick.particles with parameters of type ParticleSystem | |
|---|---|
protected Particle |
ParticleSystem.createParticle(ParticleSystem system)
Create a particle specific to this system, override for your own implementations. |
static ParticleSystem |
ParticleIO.loadConfiguredSystem(java.io.InputStream ref,
ConfigurableEmitterFactory factory,
ParticleSystem system,
Color mask)
Load a set of configured emitters into a single system |
static void |
ParticleIO.saveConfiguredSystem(java.io.File file,
ParticleSystem system)
Save a particle system with only ConfigurableEmitters in to an XML file |
static void |
ParticleIO.saveConfiguredSystem(java.io.OutputStream out,
ParticleSystem system)
Save a particle system with only ConfigurableEmitters in to an XML file |
void |
ParticleEmitter.update(ParticleSystem system,
int delta)
Update the emitter, produce any particles required by requesting them from the particle system provided. |
void |
ConfigurableEmitter.update(ParticleSystem system,
int delta)
|
boolean |
ParticleEmitter.usePoints(ParticleSystem system)
Check if this emitter should use points based on it's own settings and those of the particle system |
boolean |
ConfigurableEmitter.usePoints(ParticleSystem system)
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| Constructors in org.newdawn.slick.particles with parameters of type ParticleSystem | |
|---|---|
Particle(ParticleSystem engine)
Create a new particle belonging to given engine |
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| Uses of ParticleSystem in org.newdawn.slick.particles.effects |
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| Methods in org.newdawn.slick.particles.effects with parameters of type ParticleSystem | |
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void |
FireEmitter.update(ParticleSystem system,
int delta)
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boolean |
FireEmitter.usePoints(ParticleSystem system)
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