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java.lang.Object org.newdawn.slick.state.transition.FadeInTransition
public class FadeInTransition
A transition to fade in from a given colour
Constructor Summary | |
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FadeInTransition()
Create a new fade in transition |
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FadeInTransition(Color color)
Create a new fade in transition |
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FadeInTransition(Color color,
int fadeTime)
Create a new fade in transition |
Method Summary | |
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void |
init(GameState firstState,
GameState secondState)
Initialise the transition |
boolean |
isComplete()
Check if this transtion has been completed |
void |
postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
update(StateBasedGame game,
GameContainer container,
int delta)
Update the transition. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public FadeInTransition()
public FadeInTransition(Color color)
color
- The color we're going to fade in frompublic FadeInTransition(Color color, int fadeTime)
color
- The color we're going to fade in fromfadeTime
- The time it takes for the fade to occurMethod Detail |
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public boolean isComplete()
Transition
isComplete
in interface Transition
Transition.isComplete()
public void postRender(StateBasedGame game, GameContainer container, Graphics g)
Transition
postRender
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gameg
- The graphics context to use when rendering the transitonTransition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(StateBasedGame game, GameContainer container, int delta)
Transition
update
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gamedelta
- The amount of time passed since last updateTransition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)
public void preRender(StateBasedGame game, GameContainer container, Graphics g)
Transition
preRender
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gameg
- The graphics context to use when rendering the transitonTransition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void init(GameState firstState, GameState secondState)
Transition
init
in interface Transition
firstState
- The first state we're rendering (this will be rendered by the framework)secondState
- The second stat we're transitioning to or from (this one won't be rendered)
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