|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.newdawn.slick.BasicGame org.newdawn.slick.tests.ImageBufferTest
public class ImageBufferTest
A test for image buffer maniupulation rendering
Field Summary |
---|
Fields inherited from class org.newdawn.slick.BasicGame |
---|
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp |
Constructor Summary | |
---|---|
ImageBufferTest()
Create a new image buffer rendering test |
Method Summary | |
---|---|
void |
init(GameContainer container)
Initialise the game. |
void |
keyPressed(int key,
char c)
Notification that a key was pressed |
static void |
main(java.lang.String[] argv)
Entry point to our test |
void |
render(GameContainer container,
Graphics g)
Render the game's screen here. |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public ImageBufferTest()
Method Detail |
---|
public void init(GameContainer container) throws SlickException
Game
init
in interface Game
init
in class BasicGame
container
- The container holding the game
SlickException
- Throw to indicate an internal errorBasicGame.init(org.newdawn.slick.GameContainer)
public void render(GameContainer container, Graphics g)
Game
container
- The container holing this gameg
- The graphics context that can be used to render. However, normal rendering
routines can also be used.Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(GameContainer container, int delta)
Game
update
in interface Game
update
in class BasicGame
container
- The container holing this gamedelta
- The amount of time thats passed since last update in millisecondsBasicGame.update(org.newdawn.slick.GameContainer, int)
public void keyPressed(int key, char c)
KeyListener
keyPressed
in interface KeyListener
keyPressed
in class BasicGame
key
- The key code that was pressed (@see org.newdawn.slick.Input)c
- The character of the key that was pressedBasicGame.keyPressed(int, char)
public static void main(java.lang.String[] argv)
argv
- The arguments to pass into the test
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |