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java.lang.Objectorg.newdawn.slick.BasicGame
org.newdawn.slick.tests.SavedStateTest
public class SavedStateTest
A test of the the local storage utilities
| Field Summary |
|---|
| Fields inherited from class org.newdawn.slick.BasicGame |
|---|
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp |
| Constructor Summary | |
|---|---|
SavedStateTest()
Create a new test for font rendering |
|
| Method Summary | |
|---|---|
void |
componentActivated(AbstractComponent source)
Notification that a component has been activated (button clicked, text field entered, etc) |
void |
init(GameContainer container)
Initialise the game. |
void |
keyPressed(int key,
char c)
Notification that a key was pressed |
static void |
main(java.lang.String[] argv)
Entry point to our test |
void |
render(GameContainer container,
Graphics g)
Render the game's screen here. |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
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public SavedStateTest()
| Method Detail |
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public void init(GameContainer container)
throws SlickException
Game
init in interface Gameinit in class BasicGamecontainer - The container holding the game
SlickException - Throw to indicate an internal errorGame.init(org.newdawn.slick.GameContainer)
public void render(GameContainer container,
Graphics g)
Game
render in interface Gamecontainer - The container holing this gameg - The graphics context that can be used to render. However, normal rendering
routines can also be used.Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(GameContainer container,
int delta)
throws SlickException
Game
update in interface Gameupdate in class BasicGamecontainer - The container holing this gamedelta - The amount of time thats passed since last update in milliseconds
SlickException - Throw to indicate an internal errorBasicGame.update(org.newdawn.slick.GameContainer, int)
public void keyPressed(int key,
char c)
KeyListener
keyPressed in interface KeyListenerkeyPressed in class BasicGamekey - The key code that was pressed (@see org.newdawn.slick.Input)c - The character of the key that was pressedBasicGame.keyPressed(int, char)public static void main(java.lang.String[] argv)
argv - The arguments passed in the testpublic void componentActivated(AbstractComponent source)
ComponentListener
componentActivated in interface ComponentListenersource - The source of the eventComponentListener.componentActivated(org.newdawn.slick.gui.AbstractComponent)
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