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Packages that use Control | |
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org.newdawn.slick.command | Provides abstract input by mapping physical device inputs (mouse, keyboard and controllers) to abstract commands that are relevant to a particular game. |
Uses of Control in org.newdawn.slick.command |
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Classes in org.newdawn.slick.command that implement Control | |
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class |
ControllerButtonControl
A control indicating that a gamepad/joystick button must be pressed or released to invoke an command. |
class |
ControllerDirectionControl
A control indicating that a particular direction must be pressed or released on a controller to cause the command to fire |
class |
KeyControl
A control relating to a command indicate that it should be fired when a specific key is pressed or released. |
class |
MouseButtonControl
A control indicating that a mouse button must be pressed or released to cause an command |
Methods in org.newdawn.slick.command with parameters of type Control | |
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void |
InputProvider.bindCommand(Control control,
Command command)
Bind an command to a control. |
void |
InputProvider.unbindCommand(Control control)
Unbinds the command associated with this control |
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