org.newdawn.slick.tests
Class DuplicateEmitterTest

java.lang.Object
  extended by org.newdawn.slick.BasicGame
      extended by org.newdawn.slick.tests.DuplicateEmitterTest
All Implemented Interfaces:
ControlledInputReciever, ControllerListener, Game, InputListener, KeyListener, MouseListener

public class DuplicateEmitterTest
extends BasicGame

A test for duplicating a ConfigurableEmitter several times

Author:
Tommy

Field Summary
 
Fields inherited from class org.newdawn.slick.BasicGame
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp
 
Constructor Summary
DuplicateEmitterTest()
          Create a new DuplicateEmitterTest
 
Method Summary
 void init(GameContainer container)
          load ressources (the particle system) and create our duplicate emitters and place them nicely on the screen
 void keyPressed(int key, char c)
          Notification that a key was pressed
static void main(java.lang.String[] argv)
          Entry point to our test
 void render(GameContainer container, Graphics g)
          Render the game's screen here.
 void update(GameContainer container, int delta)
          Update the game logic here.
 
Methods inherited from class org.newdawn.slick.BasicGame
closeRequested, controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, getTitle, inputEnded, inputStarted, isAcceptingInput, keyReleased, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

DuplicateEmitterTest

public DuplicateEmitterTest()
Create a new DuplicateEmitterTest

Method Detail

init

public void init(GameContainer container)
          throws SlickException
load ressources (the particle system) and create our duplicate emitters and place them nicely on the screen

Specified by:
init in interface Game
Specified by:
init in class BasicGame
Parameters:
container - The surrounding game container
Throws:
SlickException - Throw to indicate an internal error
See Also:
Game.init(org.newdawn.slick.GameContainer)

update

public void update(GameContainer container,
                   int delta)
            throws SlickException
Description copied from interface: Game
Update the game logic here. No rendering should take place in this method though it won't do any harm.

Specified by:
update in interface Game
Specified by:
update in class BasicGame
Parameters:
container - The container holing this game
delta - The amount of time thats passed since last update in milliseconds
Throws:
SlickException - Throw to indicate an internal error
See Also:
BasicGame.update(org.newdawn.slick.GameContainer, int)

render

public void render(GameContainer container,
                   Graphics g)
            throws SlickException
Description copied from interface: Game
Render the game's screen here.

Parameters:
container - The container holing this game
g - The graphics context that can be used to render. However, normal rendering routines can also be used.
Throws:
SlickException - Throw to indicate a internal error
See Also:
Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)

keyPressed

public void keyPressed(int key,
                       char c)
Description copied from interface: KeyListener
Notification that a key was pressed

Specified by:
keyPressed in interface KeyListener
Overrides:
keyPressed in class BasicGame
Parameters:
key - The key code that was pressed (@see org.newdawn.slick.Input)
c - The character of the key that was pressed
See Also:
BasicGame.keyPressed(int, char)

main

public static void main(java.lang.String[] argv)
Entry point to our test

Parameters:
argv - The arguments to pass into the test, not used here


Copyright © 2006 New Dawn Software. All Rights Reserved.