|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |
java.lang.Object org.newdawn.slick.BasicGame org.newdawn.slick.tests.TransformTest2
public class TransformTest2
A test for transforming the graphics context
Field Summary |
---|
Fields inherited from class org.newdawn.slick.BasicGame |
---|
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp |
Constructor Summary | |
---|---|
TransformTest2()
Create a new test of graphics context rendering |
Method Summary | |
---|---|
void |
init(GameContainer container)
Initialise the game. |
void |
keyPressed(int key,
char c)
Notification that a key was pressed |
void |
keyReleased(int key,
char c)
Notification that a key was released |
static void |
main(java.lang.String[] argv)
Entry point to our test |
void |
render(GameContainer contiainer,
Graphics g)
Render the game's screen here. |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
Methods inherited from class java.lang.Object |
---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
---|
public TransformTest2()
Method Detail |
---|
public void init(GameContainer container) throws SlickException
Game
init
in interface Game
init
in class BasicGame
container
- The container holding the game
SlickException
- Throw to indicate an internal errorBasicGame.init(org.newdawn.slick.GameContainer)
public void render(GameContainer contiainer, Graphics g)
Game
contiainer
- The container holing this gameg
- The graphics context that can be used to render. However, normal rendering
routines can also be used.Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(GameContainer container, int delta)
Game
update
in interface Game
update
in class BasicGame
container
- The container holing this gamedelta
- The amount of time thats passed since last update in millisecondsBasicGame.update(org.newdawn.slick.GameContainer, int)
public void keyPressed(int key, char c)
KeyListener
keyPressed
in interface KeyListener
keyPressed
in class BasicGame
key
- The key code that was pressed (@see org.newdawn.slick.Input)c
- The character of the key that was pressedBasicGame.keyPressed(int, char)
public void keyReleased(int key, char c)
KeyListener
keyReleased
in interface KeyListener
keyReleased
in class BasicGame
key
- The key code that was released (@see org.newdawn.slick.Input)c
- The character of the key that was releasedBasicGame.keyReleased(int, char)
public static void main(java.lang.String[] argv)
argv
- The arguments passed to the test
|
||||||||||
PREV CLASS NEXT CLASS | FRAMES NO FRAMES | |||||||||
SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD |