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java.lang.Object org.newdawn.slick.BasicGame org.newdawn.slick.tests.TransparentColorTest
public class TransparentColorTest
A test for transparent colour specification
Field Summary |
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Fields inherited from class org.newdawn.slick.BasicGame |
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controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp |
Constructor Summary | |
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TransparentColorTest()
Create a new image rendering test |
Method Summary | |
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void |
init(GameContainer container)
Initialise the game. |
void |
keyPressed(int key,
char c)
Notification that a key was pressed |
static void |
main(java.lang.String[] argv)
Entry point to our test |
void |
render(GameContainer container,
Graphics g)
Render the game's screen here. |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public TransparentColorTest()
Method Detail |
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public void init(GameContainer container) throws SlickException
Game
init
in interface Game
init
in class BasicGame
container
- The container holding the game
SlickException
- Throw to indicate an internal errorBasicGame.init(org.newdawn.slick.GameContainer)
public void render(GameContainer container, Graphics g)
Game
container
- The container holing this gameg
- The graphics context that can be used to render. However, normal rendering
routines can also be used.Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(GameContainer container, int delta)
Game
update
in interface Game
update
in class BasicGame
container
- The container holing this gamedelta
- The amount of time thats passed since last update in millisecondsBasicGame.update(org.newdawn.slick.GameContainer, int)
public static void main(java.lang.String[] argv)
argv
- The arguments to pass into the testpublic void keyPressed(int key, char c)
KeyListener
keyPressed
in interface KeyListener
keyPressed
in class BasicGame
key
- The key code that was pressed (@see org.newdawn.slick.Input)c
- The character of the key that was pressedBasicGame.keyPressed(int, char)
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