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java.lang.Object org.newdawn.slick.Sound
public class Sound
A single sound effect loaded from either OGG or XM/MOD file. Sounds are allocated to channels dynamically - if not channel is available the sound will not play.
Constructor Summary | |
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Sound(java.io.InputStream in,
java.lang.String ref)
Create a new Sound |
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Sound(java.lang.String ref)
Create a new Sound |
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Sound(java.net.URL url)
Create a new Sound |
Method Summary | |
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void |
loop()
Loop this sound effect at default volume and pitch |
void |
loop(float pitch,
float volume)
Loop this sound effect at a given volume and pitch |
void |
play()
Play this sound effect at default volume and pitch |
void |
play(float pitch,
float volume)
Play this sound effect at a given volume and pitch |
void |
playAt(float x,
float y,
float z)
Play a sound effect from a particular location |
void |
playAt(float pitch,
float volume,
float x,
float y,
float z)
Play a sound effect from a particular location |
boolean |
playing()
Check if the sound is currently playing |
void |
stop()
Stop the sound being played |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Constructor Detail |
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public Sound(java.io.InputStream in, java.lang.String ref) throws SlickException
in
- The location of the OGG or MOD/XM to loadref
- The name to associate this stream
SlickException
- Indicates a failure to load the sound effectpublic Sound(java.net.URL url) throws SlickException
url
- The location of the OGG or MOD/XM to load
SlickException
- Indicates a failure to load the sound effectpublic Sound(java.lang.String ref) throws SlickException
ref
- The location of the OGG or MOD/XM to load
SlickException
- Indicates a failure to load the sound effectMethod Detail |
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public void play()
public void play(float pitch, float volume)
pitch
- The pitch to play the sound effect atvolume
- The volumen to play the sound effect atpublic void playAt(float x, float y, float z)
x
- The x position of the source of the effecty
- The y position of the source of the effectz
- The z position of the source of the effectpublic void playAt(float pitch, float volume, float x, float y, float z)
pitch
- The pitch to play the sound effect atvolume
- The volumen to play the sound effect atx
- The x position of the source of the effecty
- The y position of the source of the effectz
- The z position of the source of the effectpublic void loop()
public void loop(float pitch, float volume)
pitch
- The pitch to play the sound effect atvolume
- The volumen to play the sound effect atpublic boolean playing()
public void stop()
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