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Packages that use GUIContext | |
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org.newdawn.slick | |
org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI |
Uses of GUIContext in org.newdawn.slick |
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Classes in org.newdawn.slick that implement GUIContext | |
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class |
AppGameContainer
A game container that will display the game as an stand alone application. |
class |
AppletGameContainer.Container
A game container to provide the applet context |
class |
GameContainer
A generic game container that handles the game loop, fps recording and managing the input system |
Uses of GUIContext in org.newdawn.slick.gui |
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Fields in org.newdawn.slick.gui declared as GUIContext | |
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protected GUIContext |
AbstractComponent.container
The game container |
Methods in org.newdawn.slick.gui with parameters of type GUIContext | |
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void |
TextField.render(GUIContext container,
Graphics g)
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void |
MouseOverArea.render(GUIContext container,
Graphics g)
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void |
BasicComponent.render(GUIContext container,
Graphics g)
Deprecated. |
abstract void |
AbstractComponent.render(GUIContext container,
Graphics g)
Render this component to the screen |
abstract void |
BasicComponent.renderImpl(GUIContext container,
Graphics g)
Deprecated. Allow the sub-component to render |
Constructors in org.newdawn.slick.gui with parameters of type GUIContext | |
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AbstractComponent(GUIContext container)
Create a new component |
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BasicComponent(GUIContext container)
Deprecated. Create a new component |
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MouseOverArea(GUIContext container,
Image image,
int x,
int y)
Create a new mouse over area |
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MouseOverArea(GUIContext container,
Image image,
int x,
int y,
ComponentListener listener)
Create a new mouse over area |
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MouseOverArea(GUIContext container,
Image image,
int x,
int y,
int width,
int height)
Create a new mouse over area |
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MouseOverArea(GUIContext container,
Image image,
int x,
int y,
int width,
int height,
ComponentListener listener)
Create a new mouse over area |
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MouseOverArea(GUIContext container,
Image image,
Shape shape)
Create a new mouse over area |
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TextField(GUIContext container,
Font font,
int x,
int y,
int width,
int height)
Create a new text field |
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TextField(GUIContext container,
Font font,
int x,
int y,
int width,
int height,
ComponentListener listener)
Create a new text field |
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