Uses of Interface
org.newdawn.slick.gui.GUIContext

Packages that use GUIContext
org.newdawn.slick   
org.newdawn.slick.gui Some extremely simple GUI elements which should be used where a game does not require a full GUI 
 

Uses of GUIContext in org.newdawn.slick
 

Classes in org.newdawn.slick that implement GUIContext
 class AppGameContainer
          A game container that will display the game as an stand alone application.
 class AppletGameContainer.Container
          A game container to provide the applet context
 class GameContainer
          A generic game container that handles the game loop, fps recording and managing the input system
 

Uses of GUIContext in org.newdawn.slick.gui
 

Fields in org.newdawn.slick.gui declared as GUIContext
protected  GUIContext AbstractComponent.container
          The game container
 

Methods in org.newdawn.slick.gui with parameters of type GUIContext
 void TextField.render(GUIContext container, Graphics g)
           
 void MouseOverArea.render(GUIContext container, Graphics g)
           
 void BasicComponent.render(GUIContext container, Graphics g)
          Deprecated.  
abstract  void AbstractComponent.render(GUIContext container, Graphics g)
          Render this component to the screen
abstract  void BasicComponent.renderImpl(GUIContext container, Graphics g)
          Deprecated. Allow the sub-component to render
 

Constructors in org.newdawn.slick.gui with parameters of type GUIContext
AbstractComponent(GUIContext container)
          Create a new component
BasicComponent(GUIContext container)
          Deprecated. Create a new component
MouseOverArea(GUIContext container, Image image, int x, int y)
          Create a new mouse over area
MouseOverArea(GUIContext container, Image image, int x, int y, ComponentListener listener)
          Create a new mouse over area
MouseOverArea(GUIContext container, Image image, int x, int y, int width, int height)
          Create a new mouse over area
MouseOverArea(GUIContext container, Image image, int x, int y, int width, int height, ComponentListener listener)
          Create a new mouse over area
MouseOverArea(GUIContext container, Image image, Shape shape)
          Create a new mouse over area
TextField(GUIContext container, Font font, int x, int y, int width, int height)
          Create a new text field
TextField(GUIContext container, Font font, int x, int y, int width, int height, ComponentListener listener)
          Create a new text field
 



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