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See:
Description
Interface Summary | |
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ImageData | A description of any class providing ImageData in a form suitable for OpenGL texture creation. |
LoadableImageData | An image data source that can load images from a stream |
Texture | The description of a texture loaded by the TextureLoader utility |
Class Summary | |
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CompositeImageData | A composite data source that checks multiple loaders in order of preference |
CursorLoader | A utility to load cursors (thanks go to Kappa for the animated cursor loader) |
DeferredTexture | A texture proxy that can be used to load a texture at a later date while still allowing elements to reference it |
EmptyImageData | An image data implementation which represents an empty texture |
GLUtils | A collection of utilities to allow aid interaction with the GL provider |
ImageDataFactory | A static utility to create the appropriate image data for a particular reference. |
ImageIOImageData | An image data provider that uses ImageIO to retrieve image data in a format suitable for creating OpenGL textures. |
InternalTextureLoader | A texture loaded based on many old versions that will load image data from a file and produce OpenGL textures. |
PNGDecoder | A PNGDecoder. |
PNGDecoder.Format | |
PNGImageData | The PNG imge data source that is pure java reading PNGs |
SlickCallable | A utility to allow performing GL operations without contaminating the Slick OpenGL state. |
TextureImpl | A texture to be bound within JOGL. |
TextureLoader | A utility class to wrap the Slick internal texture loader and present a rational interface. |
TGAImageData | A utility to load TGAs. |
Exception Summary | |
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CompositeIOException | A collection of IOException that failed image data loading |
This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. As a user you shouldn't need to access anything here directly.
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