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public interface Texture
The description of a texture loaded by the TextureLoader utility
Method Summary | |
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void |
bind()
Bind the GL context to a texture |
float |
getHeight()
Get the height of the physical texture |
int |
getImageHeight()
Get the height of the original image |
int |
getImageWidth()
Get the width of the original image |
byte[] |
getTextureData()
Get the pixel data from the card for this texture |
int |
getTextureHeight()
Get the height of the actual texture |
int |
getTextureID()
Get the OpenGL texture ID for this texture |
java.lang.String |
getTextureRef()
Get the reference from which this texture was loaded |
int |
getTextureWidth()
Get the width of the actual texture |
float |
getWidth()
Get the width of the physical texture |
boolean |
hasAlpha()
Check if the texture has alpha |
void |
release()
Destroy the texture reference |
void |
setTextureFilter(int textureFilter)
Apply a given texture filter to the texture |
Method Detail |
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boolean hasAlpha()
java.lang.String getTextureRef()
void bind()
int getImageHeight()
int getImageWidth()
float getHeight()
float getWidth()
int getTextureHeight()
int getTextureWidth()
void release()
int getTextureID()
byte[] getTextureData()
void setTextureFilter(int textureFilter)
textureFilter
- The texture filter to apply (GL_LINEAR, GL_NEAREST, etc..)
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