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| Packages that use Particle | |
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| org.newdawn.slick.particles | The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. |
| org.newdawn.slick.particles.effects | This package should contain stock effects for simple particle systems. |
| Uses of Particle in org.newdawn.slick.particles |
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| Fields in org.newdawn.slick.particles declared as Particle | |
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protected Particle |
ParticleSystem.dummy
The dummy particle to return should no more particles be available |
| Methods in org.newdawn.slick.particles that return Particle | |
|---|---|
protected Particle |
ParticleSystem.createParticle(ParticleSystem system)
Create a particle specific to this system, override for your own implementations. |
Particle |
ParticleSystem.getNewParticle(ParticleEmitter emitter,
float life)
Get a new particle from the system. |
| Methods in org.newdawn.slick.particles with parameters of type Particle | |
|---|---|
void |
ParticleSystem.release(Particle particle)
Release a particle back to the system once it has expired |
void |
ParticleEmitter.updateParticle(Particle particle,
int delta)
Update a single particle that this emitter produced |
void |
ConfigurableEmitter.updateParticle(Particle particle,
int delta)
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| Uses of Particle in org.newdawn.slick.particles.effects |
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| Methods in org.newdawn.slick.particles.effects with parameters of type Particle | |
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void |
FireEmitter.updateParticle(Particle particle,
int delta)
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