Uses of Class
org.newdawn.slick.particles.ParticleSystem

Packages that use ParticleSystem
org.newdawn.slick.particles The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. 
org.newdawn.slick.particles.effects This package should contain stock effects for simple particle systems. 
 

Uses of ParticleSystem in org.newdawn.slick.particles
 

Methods in org.newdawn.slick.particles that return ParticleSystem
 ParticleSystem ParticleSystem.duplicate()
          Create a duplicate of this system.
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.File ref)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.File ref, ConfigurableEmitterFactory factory)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.InputStream ref)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.InputStream ref, Color mask)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.InputStream ref, ConfigurableEmitterFactory factory)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.InputStream ref, ConfigurableEmitterFactory factory, ParticleSystem system, Color mask)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.lang.String ref)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.lang.String ref, Color mask)
          Load a set of configured emitters into a single system
static ParticleSystem ParticleIO.loadConfiguredSystem(java.lang.String ref, ConfigurableEmitterFactory factory)
          Load a set of configured emitters into a single system
 

Methods in org.newdawn.slick.particles with parameters of type ParticleSystem
protected  Particle ParticleSystem.createParticle(ParticleSystem system)
          Create a particle specific to this system, override for your own implementations.
static ParticleSystem ParticleIO.loadConfiguredSystem(java.io.InputStream ref, ConfigurableEmitterFactory factory, ParticleSystem system, Color mask)
          Load a set of configured emitters into a single system
static void ParticleIO.saveConfiguredSystem(java.io.File file, ParticleSystem system)
          Save a particle system with only ConfigurableEmitters in to an XML file
static void ParticleIO.saveConfiguredSystem(java.io.OutputStream out, ParticleSystem system)
          Save a particle system with only ConfigurableEmitters in to an XML file
 void ParticleEmitter.update(ParticleSystem system, int delta)
          Update the emitter, produce any particles required by requesting them from the particle system provided.
 void ConfigurableEmitter.update(ParticleSystem system, int delta)
           
 boolean ParticleEmitter.usePoints(ParticleSystem system)
          Check if this emitter should use points based on it's own settings and those of the particle system
 boolean ConfigurableEmitter.usePoints(ParticleSystem system)
           
 

Constructors in org.newdawn.slick.particles with parameters of type ParticleSystem
Particle(ParticleSystem engine)
          Create a new particle belonging to given engine
 

Uses of ParticleSystem in org.newdawn.slick.particles.effects
 

Methods in org.newdawn.slick.particles.effects with parameters of type ParticleSystem
 void FireEmitter.update(ParticleSystem system, int delta)
           
 boolean FireEmitter.usePoints(ParticleSystem system)
           
 



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