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java.lang.Objectorg.newdawn.slick.state.transition.HorizontalSplitTransition
public class HorizontalSplitTransition
Horitzonal split transition that causes the previous state to split horizontally revealing the new state underneath. This state is an enter transition.
| Field Summary | |
|---|---|
protected static SGL |
GL
The renderer to use for all GL operations |
| Constructor Summary | |
|---|---|
HorizontalSplitTransition()
Create a new transition |
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HorizontalSplitTransition(Color background)
Create a new transition |
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| Method Summary | |
|---|---|
void |
init(GameState firstState,
GameState secondState)
Initialise the transition |
boolean |
isComplete()
Check if this transtion has been completed |
void |
postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
update(StateBasedGame game,
GameContainer container,
int delta)
Update the transition. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Field Detail |
|---|
protected static SGL GL
| Constructor Detail |
|---|
public HorizontalSplitTransition()
public HorizontalSplitTransition(Color background)
background - The background colour to draw under the previous state| Method Detail |
|---|
public void init(GameState firstState,
GameState secondState)
Transition
init in interface TransitionfirstState - The first state we're rendering (this will be rendered by the framework)secondState - The second stat we're transitioning to or from (this one won't be rendered)Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)public boolean isComplete()
Transition
isComplete in interface TransitionTransition.isComplete()
public void postRender(StateBasedGame game,
GameContainer container,
Graphics g)
throws SlickException
Transition
postRender in interface Transitiongame - The game this transition is being rendered as part ofcontainer - The container holding the gameg - The graphics context to use when rendering the transiton
SlickException - Indicates a failure occured during the renderTransition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void preRender(StateBasedGame game,
GameContainer container,
Graphics g)
throws SlickException
Transition
preRender in interface Transitiongame - The game this transition is being rendered as part ofcontainer - The container holding the gameg - The graphics context to use when rendering the transiton
SlickException - Indicates a failure occured during the renderTransition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(StateBasedGame game,
GameContainer container,
int delta)
throws SlickException
Transition
update in interface Transitiongame - The game this transition is being rendered as part ofcontainer - The container holding the gamedelta - The amount of time passed since last update
SlickException - Indicates a failure occured during the updateTransition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)
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