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java.lang.Object org.newdawn.slick.state.transition.VerticalSplitTransition
public class VerticalSplitTransition
Vertical split transition that causes the previous state to split vertically revealing the new state underneath. This state is an enter transition.
Field Summary | |
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protected static SGL |
GL
The renderer to use for all GL operations |
Constructor Summary | |
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VerticalSplitTransition()
Create a new transition |
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VerticalSplitTransition(Color background)
Create a new transition |
Method Summary | |
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void |
init(GameState firstState,
GameState secondState)
Initialise the transition |
boolean |
isComplete()
Check if this transtion has been completed |
void |
postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
update(StateBasedGame game,
GameContainer container,
int delta)
Update the transition. |
Methods inherited from class java.lang.Object |
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clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
Field Detail |
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protected static SGL GL
Constructor Detail |
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public VerticalSplitTransition()
public VerticalSplitTransition(Color background)
background
- The background colour to draw under the previous stateMethod Detail |
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public void init(GameState firstState, GameState secondState)
Transition
init
in interface Transition
firstState
- The first state we're rendering (this will be rendered by the framework)secondState
- The second stat we're transitioning to or from (this one won't be rendered)Transition.init(org.newdawn.slick.state.GameState, org.newdawn.slick.state.GameState)
public boolean isComplete()
Transition
isComplete
in interface Transition
Transition.isComplete()
public void postRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException
Transition
postRender
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gameg
- The graphics context to use when rendering the transiton
SlickException
- Indicates a failure occured during the renderTransition.postRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void preRender(StateBasedGame game, GameContainer container, Graphics g) throws SlickException
Transition
preRender
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gameg
- The graphics context to use when rendering the transiton
SlickException
- Indicates a failure occured during the renderTransition.preRender(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(StateBasedGame game, GameContainer container, int delta) throws SlickException
Transition
update
in interface Transition
game
- The game this transition is being rendered as part ofcontainer
- The container holding the gamedelta
- The amount of time passed since last update
SlickException
- Indicates a failure occured during the updateTransition.update(org.newdawn.slick.state.StateBasedGame, org.newdawn.slick.GameContainer, int)
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