org.newdawn.slick.tests
Class FontTest

java.lang.Object
  extended by org.newdawn.slick.BasicGame
      extended by org.newdawn.slick.tests.FontTest
All Implemented Interfaces:
ControlledInputReciever, ControllerListener, Game, InputListener, KeyListener, MouseListener

public class FontTest
extends BasicGame

A test of the font rendering capabilities

Author:
kevin

Field Summary
 
Fields inherited from class org.newdawn.slick.BasicGame
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp
 
Constructor Summary
FontTest()
          Create a new test for font rendering
 
Method Summary
 void init(GameContainer container)
          Initialise the game.
 void keyPressed(int key, char c)
          Notification that a key was pressed
static void main(java.lang.String[] argv)
          Entry point to our test
 void render(GameContainer container, Graphics g)
          Render the game's screen here.
 void update(GameContainer container, int delta)
          Update the game logic here.
 
Methods inherited from class org.newdawn.slick.BasicGame
closeRequested, controllerButtonPressed, controllerButtonReleased, controllerDownPressed, controllerDownReleased, controllerLeftPressed, controllerLeftReleased, controllerRightPressed, controllerRightReleased, controllerUpPressed, controllerUpReleased, getTitle, inputEnded, inputStarted, isAcceptingInput, keyReleased, mouseClicked, mouseDragged, mouseMoved, mousePressed, mouseReleased, mouseWheelMoved, setInput
 
Methods inherited from class java.lang.Object
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait
 

Constructor Detail

FontTest

public FontTest()
Create a new test for font rendering

Method Detail

init

public void init(GameContainer container)
          throws SlickException
Description copied from interface: Game
Initialise the game. This can be used to load static resources. It's called before the game loop starts

Specified by:
init in interface Game
Specified by:
init in class BasicGame
Parameters:
container - The container holding the game
Throws:
SlickException - Throw to indicate an internal error
See Also:
Game.init(org.newdawn.slick.GameContainer)

render

public void render(GameContainer container,
                   Graphics g)
Description copied from interface: Game
Render the game's screen here.

Parameters:
container - The container holing this game
g - The graphics context that can be used to render. However, normal rendering routines can also be used.
See Also:
Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)

update

public void update(GameContainer container,
                   int delta)
            throws SlickException
Description copied from interface: Game
Update the game logic here. No rendering should take place in this method though it won't do any harm.

Specified by:
update in interface Game
Specified by:
update in class BasicGame
Parameters:
container - The container holing this game
delta - The amount of time thats passed since last update in milliseconds
Throws:
SlickException - Throw to indicate an internal error
See Also:
BasicGame.update(org.newdawn.slick.GameContainer, int)

keyPressed

public void keyPressed(int key,
                       char c)
Description copied from interface: KeyListener
Notification that a key was pressed

Specified by:
keyPressed in interface KeyListener
Overrides:
keyPressed in class BasicGame
Parameters:
key - The key code that was pressed (@see org.newdawn.slick.Input)
c - The character of the key that was pressed
See Also:
BasicGame.keyPressed(int, char)

main

public static void main(java.lang.String[] argv)
Entry point to our test

Parameters:
argv - The arguments passed in the test


Copyright © 2006 New Dawn Software. All Rights Reserved.