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java.lang.Objectorg.newdawn.slick.BasicGame
org.newdawn.slick.tests.GeomAccuracyTest
public class GeomAccuracyTest
A simple graphics test for the context allowing vector based graphics
| Field Summary |
|---|
| Fields inherited from class org.newdawn.slick.BasicGame |
|---|
controllerButton, controllerDown, controllerLeft, controllerRight, controllerUp |
| Constructor Summary | |
|---|---|
GeomAccuracyTest()
Create a new test of graphics context rendering |
|
| Method Summary | |
|---|---|
void |
init(GameContainer container)
Initialise the game. |
void |
keyPressed(int key,
char c)
Notification that a key was pressed |
static void |
main(java.lang.String[] argv)
Entry point to our test |
void |
render(GameContainer container,
Graphics g)
Render the game's screen here. |
void |
update(GameContainer container,
int delta)
Update the game logic here. |
| Methods inherited from class java.lang.Object |
|---|
clone, equals, finalize, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait |
| Constructor Detail |
|---|
public GeomAccuracyTest()
| Method Detail |
|---|
public void init(GameContainer container)
throws SlickException
Game
init in interface Gameinit in class BasicGamecontainer - The container holding the game
SlickException - Throw to indicate an internal errorBasicGame.init(org.newdawn.slick.GameContainer)
public void render(GameContainer container,
Graphics g)
Game
container - The container holing this gameg - The graphics context that can be used to render. However, normal rendering
routines can also be used.Game.render(org.newdawn.slick.GameContainer, org.newdawn.slick.Graphics)
public void update(GameContainer container,
int delta)
Game
update in interface Gameupdate in class BasicGamecontainer - The container holing this gamedelta - The amount of time thats passed since last update in millisecondsBasicGame.update(org.newdawn.slick.GameContainer, int)
public void keyPressed(int key,
char c)
KeyListener
keyPressed in interface KeyListenerkeyPressed in class BasicGamekey - The key code that was pressed (@see org.newdawn.slick.Input)c - The character of the key that was pressedBasicGame.keyPressed(int, char)public static void main(java.lang.String[] argv)
argv - The arguments passed to the test
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