Interface Mover

public interface Mover

A tagging interface for an object representing the entity in the game that is going to moving along the path. This allows us to pass around entity/state information to determine whether a particular tile is blocked, or how much cost to apply on a particular tile. For instance, a Mover might represent a tank or plane on a game map. Passing round this entity allows us to determine whether rough ground on a map should effect the unit's cost for moving through the tile.

Kevin Glass

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