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See:
Description
Interface Summary | |
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AStarHeuristic | The description of a class providing a cost for a given tile based on a target location and entity being moved. |
Mover | A tagging interface for an object representing the entity in the game that is going to moving along the path. |
PathFinder | A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map. |
PathFindingContext | The context describing the current path finding state |
TileBasedMap | The description for the data we're pathfinding over. |
Class Summary | |
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AStarPathFinder | A path finder implementation that uses the AStar heuristic based algorithm to determine a path. |
Path | A path determined by some path finding algorithm. |
A set of classes to provide configurable A* path finding on tilebased maps
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