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| Packages that use org.newdawn.slick.util.pathfinding | |
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| org.newdawn.slick.tests | Tests for the facilities provided by the library. |
| org.newdawn.slick.util.pathfinding | A set of classes to provide configurable A* path finding on tilebased maps |
| org.newdawn.slick.util.pathfinding.heuristics | |
| org.newdawn.slick.util.pathfinding.navmesh | |
| Classes in org.newdawn.slick.util.pathfinding used by org.newdawn.slick.tests | |
|---|---|
| Mover
A tagging interface for an object representing the entity in the game that is going to moving along the path. |
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| PathFindingContext
The context describing the current path finding state |
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| Classes in org.newdawn.slick.util.pathfinding used by org.newdawn.slick.util.pathfinding | |
|---|---|
| AStarHeuristic
The description of a class providing a cost for a given tile based on a target location and entity being moved. |
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| Mover
A tagging interface for an object representing the entity in the game that is going to moving along the path. |
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| Path
A path determined by some path finding algorithm. |
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| Path.Step
A single step within the path |
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| PathFinder
A description of an implementation that can find a path from one location on a tile map to another based on information provided by that tile map. |
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| PathFindingContext
The context describing the current path finding state |
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| TileBasedMap
The description for the data we're pathfinding over. |
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| Classes in org.newdawn.slick.util.pathfinding used by org.newdawn.slick.util.pathfinding.heuristics | |
|---|---|
| AStarHeuristic
The description of a class providing a cost for a given tile based on a target location and entity being moved. |
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| Mover
A tagging interface for an object representing the entity in the game that is going to moving along the path. |
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| TileBasedMap
The description for the data we're pathfinding over. |
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| Classes in org.newdawn.slick.util.pathfinding used by org.newdawn.slick.util.pathfinding.navmesh | |
|---|---|
| Mover
A tagging interface for an object representing the entity in the game that is going to moving along the path. |
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| PathFindingContext
The context describing the current path finding state |
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| TileBasedMap
The description for the data we're pathfinding over. |
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