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Packages that use org.newdawn.slick.state | |
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org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.state.transition | |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.tests.states | States for the StateBasedGameTest |
Classes in org.newdawn.slick.state used by org.newdawn.slick.state | |
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GameState
A single state building up part of the game. |
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StateBasedGame
A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained. |
Classes in org.newdawn.slick.state used by org.newdawn.slick.state.transition | |
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GameState
A single state building up part of the game. |
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StateBasedGame
A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained. |
Classes in org.newdawn.slick.state used by org.newdawn.slick.tests | |
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StateBasedGame
A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained. |
Classes in org.newdawn.slick.state used by org.newdawn.slick.tests.states | |
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BasicGameState
A simple state used an adapter so we don't have to implement all the event methods every time. |
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GameState
A single state building up part of the game. |
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StateBasedGame
A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained. |
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