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Packages that use Game | |
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org.newdawn.slick | |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.util | Utilities to support the library. |
Uses of Game in org.newdawn.slick |
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Classes in org.newdawn.slick that implement Game | |
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class |
BasicGame
A basic implementation of a game to take out the boring bits |
class |
ScalableGame
A wrapper to allow any game to be scalable. |
Fields in org.newdawn.slick declared as Game | |
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protected Game |
GameContainer.game
The game being managed |
protected Game |
CanvasGameContainer.game
The game being held in this container |
protected Game |
GameContainer.lastGame
The last game started |
Constructors in org.newdawn.slick with parameters of type Game | |
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AppGameContainer(Game game)
Create a new container wrapping a game |
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AppGameContainer(Game game,
int width,
int height,
boolean fullscreen)
Create a new container wrapping a game |
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AppletGameContainer.Container(Game game)
Create a new container wrapped round the game |
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CanvasGameContainer(Game game)
Create a new panel |
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CanvasGameContainer(Game game,
boolean shared)
Create a new panel |
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GameContainer(Game game)
Create a new game container wrapping a given game |
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ScalableGame(Game held,
int normalWidth,
int normalHeight)
Create a new scalable game wrapper |
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ScalableGame(Game held,
int normalWidth,
int normalHeight,
boolean maintainAspect)
Create a new scalable game wrapper |
Uses of Game in org.newdawn.slick.state |
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Classes in org.newdawn.slick.state that implement Game | |
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class |
StateBasedGame
A state based game isolated different stages of the game (menu, ingame, hiscores, etc) into different states so they can be easily managed and maintained. |
Uses of Game in org.newdawn.slick.tests |
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Classes in org.newdawn.slick.tests that implement Game | |
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class |
AlphaMapTest
A test to demonstrate world clipping as opposed to screen clipping |
class |
AnimationTest
A test for basic animation rendering |
class |
AntiAliasTest
Test to view the effects of antialiasing on cirles |
class |
BigImageTest
A test for basic image rendering |
class |
BigSpriteSheetTest
A test for big images used as sprites sheets |
class |
CachedRenderTest
A simple test to show performance gains from cache operations in situtations where rendering is static and heavy |
class |
CanvasContainerTest
A test for the AWT Canvas container |
class |
CanvasSizeTest
Quick test to confirm canvas size is reported correctly |
class |
ClipTest
A test to demonstrate world clipping as opposed to screen clipping |
class |
CopyAreaAlphaTest
A test to demonstrate world clipping as opposed to screen clipping |
class |
CurveTest
A rudimentry test of loading SVG from inkscape |
class |
DeferredLoadingTest
A test for deferred loading. |
class |
DistanceFieldTest
A test to demonstrate distance fields generated by Hiero being applied to scaled fonts |
class |
DoubleClickTest
The double click testing |
class |
DuplicateEmitterTest
A test for duplicating a ConfigurableEmitter several times |
class |
FlashTest
A test for image flashes |
class |
FontPerformanceTest
A test of the font rendering capabilities |
class |
FontTest
A test of the font rendering capabilities |
class |
GeomAccuracyTest
A simple graphics test for the context allowing vector based graphics |
class |
GeomTest
A geomertry test |
class |
GeomUtilTest
A test to try shape cutting |
class |
GeomUtilTileTest
A test to try shape building from multiple tiles |
class |
GradientImageTest
A test for applying gradients to images |
class |
GradientTest
A test for gradient fill on polygons |
class |
GraphicsTest
A simple graphics test for the context allowing vector based graphics |
class |
GUITest
A test for the GUI components available in Slick. |
class |
ImageBufferEndianTest
Quick test for endianess in image buffers |
class |
ImageBufferTest
A test for image buffer maniupulation rendering |
class |
ImageCornerTest
A test for basic image rendering |
class |
ImageGraphicsTest
A test for rendering to an image |
class |
ImageMemTest
A test for basic image rendering |
class |
ImageOutTest
A test for saving images |
class |
ImageReadTest
A test for reading image data from a teture |
class |
ImageTest
A test for basic image rendering |
class |
InkscapeTest
A rudimentry test of loading SVG from inkscape |
class |
InputProviderTest
A test for abstract input via InputProvider |
class |
InputTest
A test for input |
class |
IsoTiledTest
Simple test for isometric map rendering |
class |
KeyRepeatTest
A test for basic image rendering |
class |
LameTest
Lame test |
class |
LineRenderTest
A test for the line rendering capability |
class |
MorphShapeTest
A test to try shape morphing |
class |
MorphSVGTest
A test to try shape morphing |
class |
MusicListenerTest
A test for music listeners which notify you when the music has eneded |
class |
NavMeshTest
A test to show nav-mesh generation on tile based maps. |
class |
PackedSheetTest
A test for packed sprite sheets |
class |
ParticleTest
A particle test using built in effects |
class |
PedigreeTest
A test for loading editing particle systems |
class |
PolygonTest
A test for polygon collision |
class |
PureFontTest
A test of the font rendering capabilities |
class |
SavedStateTest
A test of the the local storage utilities |
class |
ScalableTest
A test for a scalable game |
class |
ShapeTest
A geomertry test |
class |
SlickCallableTest
A test for slick callables giving the chance to perform normal GL in mid Slick render |
class |
SoundPositionTest
A test for the sound system (positioning) of the library |
class |
SoundTest
A test for the sound system of the library |
class |
SoundURLTest
A test for the sound system of the library |
class |
SpriteSheetFontTest
Tests the SpriteSheetFont. |
class |
StateBasedTest
A test for the multi-state based functionality |
class |
TestBox
A test box containing a bunch of tests that can be used for quickly sanity checking tests. |
class |
TexturePaintTest
Test to emulate texture paint |
class |
TileMapTest
A test of the tile map system based around the TilED (http://www.mapeditor.org) tool |
class |
TransformTest
A test for transforming the graphics context |
class |
TransformTest2
A test for transforming the graphics context |
class |
TransitionTest
A test to view the different transitions that are currently implemented |
class |
TransparentColorTest
A test for transparent colour specification |
class |
TrueTypeFontPerformanceTest
A test of the font rendering capabilities |
class |
UnicodeFontTest
A simple test of the unicode font functionality provided |
Uses of Game in org.newdawn.slick.util |
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Methods in org.newdawn.slick.util with parameters of type Game | |
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static void |
Bootstrap.runAsApplication(Game game,
int width,
int height,
boolean fullscreen)
Start the game as an application |
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