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Packages that use GameContainer | |
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org.newdawn.slick | |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.state.transition | |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.tests.states | States for the StateBasedGameTest |
Uses of GameContainer in org.newdawn.slick |
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Subclasses of GameContainer in org.newdawn.slick | |
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class |
AppGameContainer
A game container that will display the game as an stand alone application. |
class |
AppletGameContainer.Container
A game container to provide the applet context |
Methods in org.newdawn.slick that return GameContainer | |
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GameContainer |
CanvasGameContainer.getContainer()
Get the GameContainer providing this canvas |
GameContainer |
AppletGameContainer.getContainer()
Get the GameContainer providing this applet |
Methods in org.newdawn.slick with parameters of type GameContainer | |
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void |
ScalableGame.init(GameContainer container)
|
void |
Game.init(GameContainer container)
Initialise the game. |
abstract void |
BasicGame.init(GameContainer container)
|
void |
ScalableGame.render(GameContainer container,
Graphics g)
|
void |
Game.render(GameContainer container,
Graphics g)
Render the game's screen here. |
protected void |
ScalableGame.renderOverlay(GameContainer container,
Graphics g)
Render the overlay that will sit over the scaled screen |
void |
ScalableGame.update(GameContainer container,
int delta)
|
void |
Game.update(GameContainer container,
int delta)
Update the game logic here. |
abstract void |
BasicGame.update(GameContainer container,
int delta)
|
Uses of GameContainer in org.newdawn.slick.state |
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Methods in org.newdawn.slick.state that return GameContainer | |
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GameContainer |
StateBasedGame.getContainer()
Get the container holding this game |
Methods in org.newdawn.slick.state with parameters of type GameContainer | |
---|---|
void |
GameState.enter(GameContainer container,
StateBasedGame game)
Notification that we've entered this game state |
void |
BasicGameState.enter(GameContainer container,
StateBasedGame game)
|
void |
StateBasedGame.init(GameContainer container)
|
void |
GameState.init(GameContainer container,
StateBasedGame game)
Initialise the state. |
abstract void |
StateBasedGame.initStatesList(GameContainer container)
Initialise the list of states making up this game |
void |
GameState.leave(GameContainer container,
StateBasedGame game)
Notification that we're leaving this game state |
void |
BasicGameState.leave(GameContainer container,
StateBasedGame game)
|
protected void |
StateBasedGame.postRenderState(GameContainer container,
Graphics g)
User hook for rendering at the game level after the current state and/or transition have been rendered |
protected void |
StateBasedGame.postUpdateState(GameContainer container,
int delta)
User hook for rendering at the game level after the current state and/or transition have been updated |
protected void |
StateBasedGame.preRenderState(GameContainer container,
Graphics g)
User hook for rendering at the before the current state and/or transition have been rendered |
protected void |
StateBasedGame.preUpdateState(GameContainer container,
int delta)
User hook for updating at the game before the current state and/or transition have been updated |
void |
StateBasedGame.render(GameContainer container,
Graphics g)
|
void |
GameState.render(GameContainer container,
StateBasedGame game,
Graphics g)
Render this state to the game's graphics context |
void |
StateBasedGame.update(GameContainer container,
int delta)
|
void |
GameState.update(GameContainer container,
StateBasedGame game,
int delta)
Update the state's logic based on the amount of time thats passed |
Uses of GameContainer in org.newdawn.slick.state.transition |
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Methods in org.newdawn.slick.state.transition with parameters of type GameContainer | |
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void |
VerticalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
SelectTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeOutTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeInTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is has just rendered the second state is the cross transition. |
void |
VerticalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
SelectTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeOutTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeInTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRenderFirstState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the first state is the cross transition. |
void |
CrossStateTransition.preRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the second state is the cross transition. |
void |
VerticalSplitTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
Transition.update(StateBasedGame game,
GameContainer container,
int delta)
Update the transition. |
void |
SelectTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
RotateTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
HorizontalSplitTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
FadeOutTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
FadeInTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
EmptyTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
CrossStateTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
CombinedTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
BlobbyTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
Uses of GameContainer in org.newdawn.slick.tests |
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Methods in org.newdawn.slick.tests with parameters of type GameContainer | |
---|---|
void |
UnicodeFontTest.init(GameContainer container)
|
void |
TrueTypeFontPerformanceTest.init(GameContainer container)
|
void |
TransparentColorTest.init(GameContainer container)
|
void |
TransformTest2.init(GameContainer container)
|
void |
TransformTest.init(GameContainer container)
|
void |
TileMapTest.init(GameContainer container)
|
void |
TexturePaintTest.init(GameContainer container)
|
void |
TestBox.init(GameContainer c)
|
void |
SpriteSheetFontTest.init(GameContainer container)
|
void |
SoundURLTest.init(GameContainer container)
|
void |
SoundTest.init(GameContainer container)
|
void |
SoundPositionTest.init(GameContainer container)
|
void |
SlickCallableTest.init(GameContainer container)
|
void |
ShapeTest.init(GameContainer container)
|
void |
ScalableTest.init(GameContainer container)
|
void |
SavedStateTest.init(GameContainer container)
|
void |
PureFontTest.init(GameContainer container)
|
void |
PolygonTest.init(GameContainer container)
|
void |
PedigreeTest.init(GameContainer container)
|
void |
ParticleTest.init(GameContainer container)
|
void |
PackedSheetTest.init(GameContainer container)
|
void |
NavMeshTest.init(GameContainer container)
Initialise resources and the map data |
void |
MusicListenerTest.init(GameContainer container)
|
void |
MorphShapeTest.init(GameContainer container)
|
void |
MorphSVGTest.init(GameContainer container)
|
void |
LineRenderTest.init(GameContainer container)
|
void |
LameTest.init(GameContainer container)
|
void |
KeyRepeatTest.init(GameContainer container)
|
void |
IsoTiledTest.init(GameContainer container)
|
void |
InputTest.init(GameContainer container)
|
void |
InputProviderTest.init(GameContainer container)
|
void |
InkscapeTest.init(GameContainer container)
|
void |
ImageTest.init(GameContainer container)
|
void |
ImageReadTest.init(GameContainer container)
|
void |
ImageOutTest.init(GameContainer container)
|
void |
ImageMemTest.init(GameContainer container)
|
void |
ImageGraphicsTest.init(GameContainer container)
|
void |
ImageCornerTest.init(GameContainer container)
|
void |
ImageBufferTest.init(GameContainer container)
|
void |
ImageBufferEndianTest.init(GameContainer container)
|
void |
GraphicsTest.init(GameContainer container)
|
void |
GradientTest.init(GameContainer container)
|
void |
GradientImageTest.init(GameContainer container)
|
void |
GeomUtilTileTest.init(GameContainer container)
|
void |
GeomUtilTest.init(GameContainer container)
|
void |
GeomTest.init(GameContainer container)
|
void |
GeomAccuracyTest.init(GameContainer container)
|
void |
GUITest.init(GameContainer container)
|
void |
FontTest.init(GameContainer container)
|
void |
FontPerformanceTest.init(GameContainer container)
|
void |
FlashTest.init(GameContainer container)
|
void |
DuplicateEmitterTest.init(GameContainer container)
load ressources (the particle system) and create our duplicate emitters and place them nicely on the screen |
void |
DoubleClickTest.init(GameContainer container)
|
void |
DistanceFieldTest.init(GameContainer container)
|
void |
DeferredLoadingTest.init(GameContainer container)
|
void |
CurveTest.init(GameContainer container)
|
void |
CopyAreaAlphaTest.init(GameContainer container)
|
void |
ClipTest.init(GameContainer container)
|
void |
CanvasSizeTest.init(GameContainer container)
|
void |
CanvasContainerTest.init(GameContainer container)
|
void |
CachedRenderTest.init(GameContainer container)
|
void |
BigSpriteSheetTest.init(GameContainer container)
|
void |
BigImageTest.init(GameContainer container)
|
void |
AntiAliasTest.init(GameContainer container)
|
void |
AnimationTest.init(GameContainer container)
|
void |
AlphaMapTest.init(GameContainer container)
|
void |
TransitionTest.initStatesList(GameContainer container)
|
void |
StateBasedTest.initStatesList(GameContainer container)
|
void |
UnicodeFontTest.render(GameContainer container,
Graphics g)
|
void |
TrueTypeFontPerformanceTest.render(GameContainer container,
Graphics g)
|
void |
TransparentColorTest.render(GameContainer container,
Graphics g)
|
void |
TransformTest2.render(GameContainer contiainer,
Graphics g)
|
void |
TransformTest.render(GameContainer contiainer,
Graphics g)
|
void |
TileMapTest.render(GameContainer container,
Graphics g)
|
void |
TexturePaintTest.render(GameContainer container,
Graphics g)
|
void |
TestBox.render(GameContainer container,
Graphics g)
|
void |
SpriteSheetFontTest.render(GameContainer container,
Graphics g)
|
void |
SoundURLTest.render(GameContainer container,
Graphics g)
|
void |
SoundTest.render(GameContainer container,
Graphics g)
|
void |
SoundPositionTest.render(GameContainer container,
Graphics g)
|
void |
SlickCallableTest.render(GameContainer container,
Graphics g)
|
void |
ShapeTest.render(GameContainer container,
Graphics g)
|
void |
ScalableTest.render(GameContainer container,
Graphics g)
|
void |
SavedStateTest.render(GameContainer container,
Graphics g)
|
void |
PureFontTest.render(GameContainer container,
Graphics g)
|
void |
PolygonTest.render(GameContainer container,
Graphics g)
|
void |
PedigreeTest.render(GameContainer container,
Graphics g)
|
void |
ParticleTest.render(GameContainer container,
Graphics g)
|
void |
PackedSheetTest.render(GameContainer container,
Graphics g)
|
void |
NavMeshTest.render(GameContainer container,
Graphics g)
Render the game - in this case render the map and diagnostic data |
void |
MusicListenerTest.render(GameContainer container,
Graphics g)
|
void |
MorphShapeTest.render(GameContainer container,
Graphics g)
|
void |
MorphSVGTest.render(GameContainer container,
Graphics g)
|
void |
LineRenderTest.render(GameContainer container,
Graphics g)
|
void |
LameTest.render(GameContainer container,
Graphics g)
|
void |
KeyRepeatTest.render(GameContainer container,
Graphics g)
|
void |
IsoTiledTest.render(GameContainer container,
Graphics g)
|
void |
InputTest.render(GameContainer container,
Graphics g)
|
void |
InputProviderTest.render(GameContainer container,
Graphics g)
|
void |
InkscapeTest.render(GameContainer container,
Graphics g)
|
void |
ImageTest.render(GameContainer container,
Graphics g)
|
void |
ImageReadTest.render(GameContainer container,
Graphics g)
|
void |
ImageOutTest.render(GameContainer container,
Graphics g)
|
void |
ImageMemTest.render(GameContainer container,
Graphics g)
|
void |
ImageGraphicsTest.render(GameContainer container,
Graphics g)
|
void |
ImageCornerTest.render(GameContainer container,
Graphics g)
|
void |
ImageBufferTest.render(GameContainer container,
Graphics g)
|
void |
ImageBufferEndianTest.render(GameContainer container,
Graphics g)
|
void |
GraphicsTest.render(GameContainer container,
Graphics g)
|
void |
GradientTest.render(GameContainer container,
Graphics g)
|
void |
GradientImageTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTileTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTest.render(GameContainer container,
Graphics g)
|
void |
GeomTest.render(GameContainer container,
Graphics g)
|
void |
GeomAccuracyTest.render(GameContainer container,
Graphics g)
|
void |
GUITest.render(GameContainer container,
Graphics g)
|
void |
FontTest.render(GameContainer container,
Graphics g)
|
void |
FontPerformanceTest.render(GameContainer container,
Graphics g)
|
void |
FlashTest.render(GameContainer container,
Graphics g)
|
void |
DuplicateEmitterTest.render(GameContainer container,
Graphics g)
|
void |
DoubleClickTest.render(GameContainer container,
Graphics g)
|
void |
DistanceFieldTest.render(GameContainer container,
Graphics g)
|
void |
DeferredLoadingTest.render(GameContainer container,
Graphics g)
|
void |
CurveTest.render(GameContainer container,
Graphics g)
|
void |
CopyAreaAlphaTest.render(GameContainer container,
Graphics g)
|
void |
ClipTest.render(GameContainer container,
Graphics g)
|
void |
CanvasSizeTest.render(GameContainer container,
Graphics g)
|
void |
CanvasContainerTest.render(GameContainer container,
Graphics g)
|
void |
CachedRenderTest.render(GameContainer container,
Graphics g)
|
void |
BigSpriteSheetTest.render(GameContainer container,
Graphics g)
|
void |
BigImageTest.render(GameContainer container,
Graphics g)
|
void |
AntiAliasTest.render(GameContainer container,
Graphics g)
|
void |
AnimationTest.render(GameContainer container,
Graphics g)
|
void |
AlphaMapTest.render(GameContainer container,
Graphics g)
|
void |
UnicodeFontTest.update(GameContainer container,
int delta)
|
void |
TrueTypeFontPerformanceTest.update(GameContainer container,
int delta)
|
void |
TransparentColorTest.update(GameContainer container,
int delta)
|
void |
TransformTest2.update(GameContainer container,
int delta)
|
void |
TransformTest.update(GameContainer container,
int delta)
|
void |
TileMapTest.update(GameContainer container,
int delta)
|
void |
TexturePaintTest.update(GameContainer container,
int delta)
|
void |
TestBox.update(GameContainer container,
int delta)
|
void |
SpriteSheetFontTest.update(GameContainer container,
int delta)
|
void |
SoundURLTest.update(GameContainer container,
int delta)
|
void |
SoundTest.update(GameContainer container,
int delta)
|
void |
SoundPositionTest.update(GameContainer container,
int delta)
|
void |
SlickCallableTest.update(GameContainer container,
int delta)
|
void |
ShapeTest.update(GameContainer container,
int delta)
|
void |
ScalableTest.update(GameContainer container,
int delta)
|
void |
SavedStateTest.update(GameContainer container,
int delta)
|
void |
PureFontTest.update(GameContainer container,
int delta)
|
void |
PolygonTest.update(GameContainer container,
int delta)
|
void |
PedigreeTest.update(GameContainer container,
int delta)
|
void |
ParticleTest.update(GameContainer container,
int delta)
|
void |
PackedSheetTest.update(GameContainer container,
int delta)
|
void |
NavMeshTest.update(GameContainer container,
int delta)
Update data map etc |
void |
MusicListenerTest.update(GameContainer container,
int delta)
|
void |
MorphShapeTest.update(GameContainer container,
int delta)
|
void |
MorphSVGTest.update(GameContainer container,
int delta)
|
void |
LineRenderTest.update(GameContainer container,
int delta)
|
void |
LameTest.update(GameContainer container,
int delta)
|
void |
KeyRepeatTest.update(GameContainer container,
int delta)
|
void |
IsoTiledTest.update(GameContainer container,
int delta)
|
void |
InputTest.update(GameContainer container,
int delta)
|
void |
InputProviderTest.update(GameContainer container,
int delta)
|
void |
InkscapeTest.update(GameContainer container,
int delta)
|
void |
ImageTest.update(GameContainer container,
int delta)
|
void |
ImageReadTest.update(GameContainer container,
int delta)
|
void |
ImageOutTest.update(GameContainer container,
int delta)
|
void |
ImageMemTest.update(GameContainer container,
int delta)
|
void |
ImageGraphicsTest.update(GameContainer container,
int delta)
|
void |
ImageCornerTest.update(GameContainer container,
int delta)
|
void |
ImageBufferTest.update(GameContainer container,
int delta)
|
void |
ImageBufferEndianTest.update(GameContainer container,
int delta)
|
void |
GraphicsTest.update(GameContainer container,
int delta)
|
void |
GradientTest.update(GameContainer container,
int delta)
|
void |
GradientImageTest.update(GameContainer container,
int delta)
|
void |
GeomUtilTileTest.update(GameContainer container,
int delta)
|
void |
GeomUtilTest.update(GameContainer container,
int delta)
|
void |
GeomTest.update(GameContainer container,
int delta)
|
void |
GeomAccuracyTest.update(GameContainer container,
int delta)
|
void |
GUITest.update(GameContainer container,
int delta)
|
void |
FontTest.update(GameContainer container,
int delta)
|
void |
FontPerformanceTest.update(GameContainer container,
int delta)
|
void |
FlashTest.update(GameContainer container,
int delta)
|
void |
DuplicateEmitterTest.update(GameContainer container,
int delta)
|
void |
DoubleClickTest.update(GameContainer container,
int delta)
|
void |
DistanceFieldTest.update(GameContainer container,
int delta)
|
void |
DeferredLoadingTest.update(GameContainer container,
int delta)
|
void |
CurveTest.update(GameContainer container,
int delta)
|
void |
CopyAreaAlphaTest.update(GameContainer container,
int delta)
|
void |
ClipTest.update(GameContainer container,
int delta)
|
void |
CanvasSizeTest.update(GameContainer container,
int delta)
|
void |
CanvasContainerTest.update(GameContainer container,
int delta)
|
void |
CachedRenderTest.update(GameContainer container,
int delta)
|
void |
BigSpriteSheetTest.update(GameContainer container,
int delta)
|
void |
BigImageTest.update(GameContainer container,
int delta)
|
void |
AntiAliasTest.update(GameContainer container,
int delta)
|
void |
AnimationTest.update(GameContainer container,
int delta)
|
void |
AlphaMapTest.update(GameContainer container,
int delta)
|
Uses of GameContainer in org.newdawn.slick.tests.states |
---|
Methods in org.newdawn.slick.tests.states with parameters of type GameContainer | |
---|---|
void |
TestState3.init(GameContainer container,
StateBasedGame game)
|
void |
TestState2.init(GameContainer container,
StateBasedGame game)
|
void |
TestState1.init(GameContainer container,
StateBasedGame game)
|
void |
TestState3.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
void |
TestState2.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
void |
TestState1.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
void |
TestState3.update(GameContainer container,
StateBasedGame game,
int delta)
|
void |
TestState2.update(GameContainer container,
StateBasedGame game,
int delta)
|
void |
TestState1.update(GameContainer container,
StateBasedGame game,
int delta)
|
|
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