|
||||||||||
PREV NEXT | FRAMES NO FRAMES |
Packages that use Graphics | |
---|---|
org.newdawn.slick | |
org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI |
org.newdawn.slick.opengl.pbuffer | |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.state.transition | |
org.newdawn.slick.svg | Demo/Test SVG area. |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.tests.states | States for the StateBasedGameTest |
Uses of Graphics in org.newdawn.slick |
---|
Fields in org.newdawn.slick declared as Graphics | |
---|---|
protected static Graphics |
Graphics.currentGraphics
The last graphics context in use |
Methods in org.newdawn.slick that return Graphics | |
---|---|
Graphics |
Image.getGraphics()
Get a graphics context that can be used to draw to this image |
Graphics |
GameContainer.getGraphics()
Get the graphics context used by this container. |
Graphics |
BigImage.getGraphics()
Not supported in BigImage |
Methods in org.newdawn.slick with parameters of type Graphics | |
---|---|
void |
ScalableGame.render(GameContainer container,
Graphics g)
|
void |
Game.render(GameContainer container,
Graphics g)
Render the game's screen here. |
protected void |
ScalableGame.renderOverlay(GameContainer container,
Graphics g)
Render the overlay that will sit over the scaled screen |
static void |
Graphics.setCurrent(Graphics current)
Set the current graphics context in use |
Uses of Graphics in org.newdawn.slick.gui |
---|
Methods in org.newdawn.slick.gui with parameters of type Graphics | |
---|---|
void |
TextField.render(GUIContext container,
Graphics g)
|
void |
MouseOverArea.render(GUIContext container,
Graphics g)
|
void |
BasicComponent.render(GUIContext container,
Graphics g)
Deprecated. |
abstract void |
AbstractComponent.render(GUIContext container,
Graphics g)
Render this component to the screen |
abstract void |
BasicComponent.renderImpl(GUIContext container,
Graphics g)
Deprecated. Allow the sub-component to render |
Uses of Graphics in org.newdawn.slick.opengl.pbuffer |
---|
Subclasses of Graphics in org.newdawn.slick.opengl.pbuffer | |
---|---|
class |
FBOGraphics
A graphics implementation that renders to an FBO |
class |
PBufferGraphics
A graphics implementation that renders to a PBuffer |
class |
PBufferUniqueGraphics
A graphics implementation that renders to a PBuffer using a unique context, i.e. |
Methods in org.newdawn.slick.opengl.pbuffer that return Graphics | |
---|---|
static Graphics |
GraphicsFactory.getGraphicsForImage(Image image)
Get a graphics context for a particular image |
Uses of Graphics in org.newdawn.slick.state |
---|
Methods in org.newdawn.slick.state with parameters of type Graphics | |
---|---|
protected void |
StateBasedGame.postRenderState(GameContainer container,
Graphics g)
User hook for rendering at the game level after the current state and/or transition have been rendered |
protected void |
StateBasedGame.preRenderState(GameContainer container,
Graphics g)
User hook for rendering at the before the current state and/or transition have been rendered |
void |
StateBasedGame.render(GameContainer container,
Graphics g)
|
void |
GameState.render(GameContainer container,
StateBasedGame game,
Graphics g)
Render this state to the game's graphics context |
Uses of Graphics in org.newdawn.slick.state.transition |
---|
Methods in org.newdawn.slick.state.transition with parameters of type Graphics | |
---|---|
void |
VerticalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
SelectTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeOutTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeInTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is has just rendered the second state is the cross transition. |
void |
VerticalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
SelectTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeOutTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
FadeInTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRenderFirstState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the first state is the cross transition. |
void |
CrossStateTransition.preRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the second state is the cross transition. |
Uses of Graphics in org.newdawn.slick.svg |
---|
Methods in org.newdawn.slick.svg with parameters of type Graphics | |
---|---|
void |
SimpleDiagramRenderer.render(Graphics g)
Render the diagram to the given graphics context |
static void |
SimpleDiagramRenderer.render(Graphics g,
Diagram diagram)
Utility method to render a diagram in immediate mode |
Uses of Graphics in org.newdawn.slick.tests |
---|
Methods in org.newdawn.slick.tests with parameters of type Graphics | |
---|---|
void |
UnicodeFontTest.render(GameContainer container,
Graphics g)
|
void |
TrueTypeFontPerformanceTest.render(GameContainer container,
Graphics g)
|
void |
TransparentColorTest.render(GameContainer container,
Graphics g)
|
void |
TransformTest2.render(GameContainer contiainer,
Graphics g)
|
void |
TransformTest.render(GameContainer contiainer,
Graphics g)
|
void |
TileMapTest.render(GameContainer container,
Graphics g)
|
void |
TexturePaintTest.render(GameContainer container,
Graphics g)
|
void |
TestBox.render(GameContainer container,
Graphics g)
|
void |
SpriteSheetFontTest.render(GameContainer container,
Graphics g)
|
void |
SoundURLTest.render(GameContainer container,
Graphics g)
|
void |
SoundTest.render(GameContainer container,
Graphics g)
|
void |
SoundPositionTest.render(GameContainer container,
Graphics g)
|
void |
SlickCallableTest.render(GameContainer container,
Graphics g)
|
void |
ShapeTest.render(GameContainer container,
Graphics g)
|
void |
ScalableTest.render(GameContainer container,
Graphics g)
|
void |
SavedStateTest.render(GameContainer container,
Graphics g)
|
void |
PureFontTest.render(GameContainer container,
Graphics g)
|
void |
PolygonTest.render(GameContainer container,
Graphics g)
|
void |
PedigreeTest.render(GameContainer container,
Graphics g)
|
void |
ParticleTest.render(GameContainer container,
Graphics g)
|
void |
PackedSheetTest.render(GameContainer container,
Graphics g)
|
void |
NavMeshTest.render(GameContainer container,
Graphics g)
Render the game - in this case render the map and diagnostic data |
void |
MusicListenerTest.render(GameContainer container,
Graphics g)
|
void |
MorphShapeTest.render(GameContainer container,
Graphics g)
|
void |
MorphSVGTest.render(GameContainer container,
Graphics g)
|
void |
LineRenderTest.render(GameContainer container,
Graphics g)
|
void |
LameTest.render(GameContainer container,
Graphics g)
|
void |
KeyRepeatTest.render(GameContainer container,
Graphics g)
|
void |
IsoTiledTest.render(GameContainer container,
Graphics g)
|
void |
InputTest.render(GameContainer container,
Graphics g)
|
void |
InputProviderTest.render(GameContainer container,
Graphics g)
|
void |
InkscapeTest.render(GameContainer container,
Graphics g)
|
void |
ImageTest.render(GameContainer container,
Graphics g)
|
void |
ImageReadTest.render(GameContainer container,
Graphics g)
|
void |
ImageOutTest.render(GameContainer container,
Graphics g)
|
void |
ImageMemTest.render(GameContainer container,
Graphics g)
|
void |
ImageGraphicsTest.render(GameContainer container,
Graphics g)
|
void |
ImageCornerTest.render(GameContainer container,
Graphics g)
|
void |
ImageBufferTest.render(GameContainer container,
Graphics g)
|
void |
ImageBufferEndianTest.render(GameContainer container,
Graphics g)
|
void |
GraphicsTest.render(GameContainer container,
Graphics g)
|
void |
GradientTest.render(GameContainer container,
Graphics g)
|
void |
GradientImageTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTileTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTest.render(GameContainer container,
Graphics g)
|
void |
GeomTest.render(GameContainer container,
Graphics g)
|
void |
GeomAccuracyTest.render(GameContainer container,
Graphics g)
|
void |
GUITest.render(GameContainer container,
Graphics g)
|
void |
FontTest.render(GameContainer container,
Graphics g)
|
void |
FontPerformanceTest.render(GameContainer container,
Graphics g)
|
void |
FlashTest.render(GameContainer container,
Graphics g)
|
void |
DuplicateEmitterTest.render(GameContainer container,
Graphics g)
|
void |
DoubleClickTest.render(GameContainer container,
Graphics g)
|
void |
DistanceFieldTest.render(GameContainer container,
Graphics g)
|
void |
DeferredLoadingTest.render(GameContainer container,
Graphics g)
|
void |
CurveTest.render(GameContainer container,
Graphics g)
|
void |
CopyAreaAlphaTest.render(GameContainer container,
Graphics g)
|
void |
ClipTest.render(GameContainer container,
Graphics g)
|
void |
CanvasSizeTest.render(GameContainer container,
Graphics g)
|
void |
CanvasContainerTest.render(GameContainer container,
Graphics g)
|
void |
CachedRenderTest.render(GameContainer container,
Graphics g)
|
void |
BigSpriteSheetTest.render(GameContainer container,
Graphics g)
|
void |
BigImageTest.render(GameContainer container,
Graphics g)
|
void |
AntiAliasTest.render(GameContainer container,
Graphics g)
|
void |
AnimationTest.render(GameContainer container,
Graphics g)
|
void |
AlphaMapTest.render(GameContainer container,
Graphics g)
|
Uses of Graphics in org.newdawn.slick.tests.states |
---|
Methods in org.newdawn.slick.tests.states with parameters of type Graphics | |
---|---|
void |
TestState3.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
void |
TestState2.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
void |
TestState1.render(GameContainer container,
StateBasedGame game,
Graphics g)
|
|
||||||||||
PREV NEXT | FRAMES NO FRAMES |