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PREV NEXT | FRAMES NO FRAMES |
Packages that use SlickException | |
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org.newdawn.slick | |
org.newdawn.slick.font | |
org.newdawn.slick.gui | Some extremely simple GUI elements which should be used where a game does not require a full GUI |
org.newdawn.slick.imageout | Supports saving of slick images to various file types. |
org.newdawn.slick.opengl | This package contains the nitty gritty image manipulation code for using OpenGL with standard image formats. |
org.newdawn.slick.opengl.pbuffer | |
org.newdawn.slick.particles | The particle engine maintains a set of small sprites being controlled by emitters to give some special effect. |
org.newdawn.slick.state | State based games allow the game to be broken down into the different activities the player may take part in, for instance menu, highscores, play and credits. |
org.newdawn.slick.state.transition | |
org.newdawn.slick.svg | Demo/Test SVG area. |
org.newdawn.slick.tests | Tests for the facilities provided by the library. |
org.newdawn.slick.tests.states | States for the StateBasedGameTest |
org.newdawn.slick.tests.xml | Tests for the XML Parser and Object Tree Parser |
org.newdawn.slick.tiled | Contains utilities for working with the TilED (http://www.mapeditor.org) utility for creating tiled maps. |
org.newdawn.slick.util.xml | Some utilities for reading XML using Java DOM and for mapping XML onto existing data models |
Uses of SlickException in org.newdawn.slick |
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Methods in org.newdawn.slick that throw SlickException | |
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void |
Image.destroy()
Destroy the image and release any native resources. |
void |
BigImage.destroy()
Destroy the image and release any native resources. |
static void |
GameContainer.enableSharedContext()
Enable shared OpenGL context. |
protected void |
AppGameContainer.gameLoop()
Strategy for overloading game loop context handling |
Graphics |
Image.getGraphics()
Get a graphics context that can be used to draw to this image |
Graphics |
BigImage.getGraphics()
Not supported in BigImage |
void |
ScalableGame.init(GameContainer container)
|
void |
Game.init(GameContainer container)
Initialise the game. |
abstract void |
BasicGame.init(GameContainer container)
|
void |
AppletGameContainer.Container.initApplet()
Initiliase based on Applet init |
void |
Input.initControllers()
Initialise the controllers system |
protected void |
GameContainer.initSystem()
Initialise the system components, OpenGL and OpenAL. |
boolean |
UnicodeFont.loadGlyphs()
Loads all queued glyphs to the backing textures. |
boolean |
UnicodeFont.loadGlyphs(int maxGlyphsToLoad)
Loads up to the specified number of queued glyphs to the backing textures. |
void |
ScalableGame.recalculateScale()
Recalculate the scale of the game |
void |
GameContainer.reinit()
Renitialise the game and the context in which it's being rendered |
void |
AppGameContainer.reinit()
|
void |
ScalableGame.render(GameContainer container,
Graphics g)
|
void |
Game.render(GameContainer container,
Graphics g)
Render the game's screen here. |
void |
GameContainer.setAnimatedMouseCursor(java.lang.String ref,
int x,
int y,
int width,
int height,
int[] cursorDelays)
Get a cursor based on a image reference on the classpath. |
void |
AppGameContainer.setDisplayMode(int width,
int height,
boolean fullscreen)
Set the display mode to be used |
void |
GameContainer.setFullscreen(boolean fullscreen)
Indicate whether we want to be in fullscreen mode. |
void |
AppletGameContainer.Container.setFullscreen(boolean fullscreen)
|
void |
AppGameContainer.setFullscreen(boolean fullscreen)
Indicate whether we want to be in fullscreen mode. |
abstract void |
GameContainer.setIcon(java.lang.String ref)
Set the icon to be displayed if possible in this type of container |
void |
AppletGameContainer.Container.setIcon(java.lang.String ref)
|
void |
AppGameContainer.setIcon(java.lang.String ref)
|
abstract void |
GameContainer.setIcons(java.lang.String[] refs)
Set the icons to be used for this application. |
void |
AppletGameContainer.Container.setIcons(java.lang.String[] refs)
|
void |
AppGameContainer.setIcons(java.lang.String[] refs)
|
abstract void |
GameContainer.setMouseCursor(org.lwjgl.input.Cursor cursor,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
void |
AppletGameContainer.Container.setMouseCursor(org.lwjgl.input.Cursor cursor,
int hotSpotX,
int hotSpotY)
|
void |
AppGameContainer.setMouseCursor(org.lwjgl.input.Cursor cursor,
int hotSpotX,
int hotSpotY)
|
abstract void |
GameContainer.setMouseCursor(ImageData data,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
void |
AppletGameContainer.Container.setMouseCursor(ImageData data,
int hotSpotX,
int hotSpotY)
|
void |
AppGameContainer.setMouseCursor(ImageData data,
int hotSpotX,
int hotSpotY)
|
abstract void |
GameContainer.setMouseCursor(Image image,
int hotSpotX,
int hotSpotY)
Set the mouse cursor based on the contents of the image. |
void |
AppletGameContainer.Container.setMouseCursor(Image image,
int hotSpotX,
int hotSpotY)
Set the mouse cursor based on the contents of the image. |
void |
AppGameContainer.setMouseCursor(Image image,
int hotSpotX,
int hotSpotY)
|
abstract void |
GameContainer.setMouseCursor(java.lang.String ref,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
void |
AppletGameContainer.Container.setMouseCursor(java.lang.String ref,
int hotSpotX,
int hotSpotY)
|
void |
AppGameContainer.setMouseCursor(java.lang.String ref,
int hotSpotX,
int hotSpotY)
|
protected void |
AppGameContainer.setup()
Setup the environment |
void |
CanvasGameContainer.start()
Start the game container rendering |
void |
AppGameContainer.start()
Start running the game |
void |
ScalableGame.update(GameContainer container,
int delta)
|
void |
Game.update(GameContainer container,
int delta)
Update the game logic here. |
abstract void |
BasicGame.update(GameContainer container,
int delta)
|
protected void |
GameContainer.updateAndRender(int delta)
Update and render the game |
Constructors in org.newdawn.slick that throw SlickException | |
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AngelCodeFont(java.lang.String fntFile,
Image image)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AngelCodeFont(java.lang.String fntFile,
Image image,
boolean caching)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AngelCodeFont(java.lang.String name,
java.io.InputStream fntFile,
java.io.InputStream imgFile)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AngelCodeFont(java.lang.String name,
java.io.InputStream fntFile,
java.io.InputStream imgFile,
boolean caching)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AngelCodeFont(java.lang.String fntFile,
java.lang.String imgFile)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AngelCodeFont(java.lang.String fntFile,
java.lang.String imgFile,
boolean caching)
Create a new font based on a font definition from AngelCode's tool and the font image generated from the tool. |
|
AppGameContainer(Game game)
Create a new container wrapping a game |
|
AppGameContainer(Game game,
int width,
int height,
boolean fullscreen)
Create a new container wrapping a game |
|
BigImage(java.lang.String ref)
Create a new big image by loading it from the specified reference |
|
BigImage(java.lang.String ref,
int filter)
Create a new big image by loading it from the specified reference |
|
BigImage(java.lang.String ref,
int filter,
int tileSize)
Create a new big image by loading it from the specified reference |
|
CanvasGameContainer(Game game)
Create a new panel |
|
CanvasGameContainer(Game game,
boolean shared)
Create a new panel |
|
Image(java.io.InputStream in,
java.lang.String ref,
boolean flipped)
Create an image based on a file at the specified location |
|
Image(java.io.InputStream in,
java.lang.String ref,
boolean flipped,
int filter)
Create an image based on a file at the specified location |
|
Image(int width,
int height)
Create an empty image |
|
Image(int width,
int height,
int f)
Create an empty image |
|
Image(java.lang.String ref)
Create an image based on a file at the specified location |
|
Image(java.lang.String ref,
boolean flipped)
Create an image based on a file at the specified location |
|
Image(java.lang.String ref,
boolean flipped,
int filter)
Create an image based on a file at the specified location |
|
Image(java.lang.String ref,
boolean flipped,
int f,
Color transparent)
Create an image based on a file at the specified location |
|
Image(java.lang.String ref,
Color trans)
Create an image based on a file at the specified location |
|
Music(java.io.InputStream in,
java.lang.String ref)
Create and load a piece of music (either OGG or MOD/XM) |
|
Music(java.lang.String ref)
Create and load a piece of music (either OGG or MOD/XM) |
|
Music(java.lang.String ref,
boolean streamingHint)
Create and load a piece of music (either OGG or MOD/XM) |
|
Music(java.net.URL ref)
Create and load a piece of music (either OGG or MOD/XM) |
|
Music(java.net.URL url,
boolean streamingHint)
Create and load a piece of music (either OGG or MOD/XM) |
|
PackedSpriteSheet(java.lang.String def)
Create a new packed sprite sheet based on a ImagePacker definition file |
|
PackedSpriteSheet(java.lang.String def,
Color trans)
Create a new packed sprite sheet based on a ImagePacker definition file |
|
PackedSpriteSheet(java.lang.String def,
int filter)
Create a new packed sprite sheet based on a ImagePacker definition file |
|
PackedSpriteSheet(java.lang.String def,
int filter,
Color trans)
Create a new packed sprite sheet based on a ImagePacker definition file |
|
SavedState(java.lang.String fileName)
Create and Test to see if the app is running as webstart or local app and select the appropriate muffin type |
|
Sound(java.io.InputStream in,
java.lang.String ref)
Create a new Sound |
|
Sound(java.lang.String ref)
Create a new Sound |
|
Sound(java.net.URL url)
Create a new Sound |
|
SpriteSheet(java.lang.String name,
java.io.InputStream ref,
int tw,
int th)
Create a new sprite sheet based on a image location |
|
SpriteSheet(java.lang.String ref,
int tw,
int th)
Create a new sprite sheet based on a image location |
|
SpriteSheet(java.lang.String ref,
int tw,
int th,
Color col)
Create a new sprite sheet based on a image location |
|
SpriteSheet(java.lang.String ref,
int tw,
int th,
Color col,
int spacing)
Create a new sprite sheet based on a image location |
|
SpriteSheet(java.lang.String ref,
int tw,
int th,
int spacing)
Create a new sprite sheet based on a image location |
|
SpriteSheet(java.net.URL ref,
int tw,
int th)
Create a new sprite sheet based on a image location |
|
UnicodeFont(java.awt.Font font,
java.lang.String hieroFileRef)
Creates a new UnicodeFont. |
|
UnicodeFont(java.lang.String ttfFileRef,
HieroSettings settings)
Create a new unicode font based on a TTF file and a set of heiro configuration |
|
UnicodeFont(java.lang.String ttfFileRef,
int size,
boolean bold,
boolean italic)
Create a new unicode font based on a TTF file alone |
|
UnicodeFont(java.lang.String ttfFileRef,
java.lang.String hieroFileRef)
Create a new unicode font based on a TTF file |
|
XMLPackedSheet(java.lang.String imageRef,
java.lang.String xmlRef)
Create a new XML packed sheet from the XML output by the slick tool |
Uses of SlickException in org.newdawn.slick.font |
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Methods in org.newdawn.slick.font that throw SlickException | |
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int |
GlyphPage.loadGlyphs(java.util.List glyphs,
int maxGlyphsToLoad)
Loads glyphs to the backing texture and sets the image on each loaded glyph. |
Constructors in org.newdawn.slick.font that throw SlickException | |
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GlyphPage(UnicodeFont unicodeFont,
int pageWidth,
int pageHeight)
Create a new page of glyphs |
|
HieroSettings(java.io.InputStream in)
Create a new set of configuration from a file |
|
HieroSettings(java.lang.String hieroFileRef)
Create a new set of configuration from a file |
Uses of SlickException in org.newdawn.slick.gui |
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Methods in org.newdawn.slick.gui that throw SlickException | |
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void |
BasicComponent.render(GUIContext container,
Graphics g)
Deprecated. |
abstract void |
AbstractComponent.render(GUIContext container,
Graphics g)
Render this component to the screen |
void |
GUIContext.setMouseCursor(org.lwjgl.input.Cursor cursor,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
void |
GUIContext.setMouseCursor(ImageData data,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
void |
GUIContext.setMouseCursor(java.lang.String ref,
int hotSpotX,
int hotSpotY)
Set the mouse cursor to be displayed - this is a hardware cursor and hence shouldn't have any impact on FPS. |
Uses of SlickException in org.newdawn.slick.imageout |
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Methods in org.newdawn.slick.imageout that throw SlickException | |
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static ImageWriter |
ImageWriterFactory.getWriterForFormat(java.lang.String format)
Get a Slick image writer for the given format |
static void |
ImageOut.write(Image image,
java.lang.String dest)
Write an image out to a file on the local file system. |
static void |
ImageOut.write(Image image,
java.lang.String dest,
boolean writeAlpha)
Write an image out to a file on the local file system. |
static void |
ImageOut.write(Image image,
java.lang.String format,
java.io.OutputStream out)
Write an image out to a specified output stream |
static void |
ImageOut.write(Image image,
java.lang.String format,
java.io.OutputStream out,
boolean writeAlpha)
Write an image out to a specified output stream |
static void |
ImageOut.write(Image image,
java.lang.String format,
java.lang.String dest)
Write an image out to a file on the local file system. |
static void |
ImageOut.write(Image image,
java.lang.String format,
java.lang.String dest,
boolean writeAlpha)
Write an image out to a file on the local file system. |
Uses of SlickException in org.newdawn.slick.opengl |
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Methods in org.newdawn.slick.opengl that throw SlickException | |
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void |
SlickCallable.call()
Cause this callable to perform it's GL operations (@see performGLOperations()). |
protected abstract void |
SlickCallable.performGLOperations()
Perform the GL operations that this callable is intended to. |
Uses of SlickException in org.newdawn.slick.opengl.pbuffer |
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Methods in org.newdawn.slick.opengl.pbuffer that throw SlickException | |
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static Graphics |
GraphicsFactory.getGraphicsForImage(Image image)
Get a graphics context for a particular image |
static void |
GraphicsFactory.releaseGraphicsForImage(Image image)
Release any graphics context that is assocaited with the given image |
Constructors in org.newdawn.slick.opengl.pbuffer that throw SlickException | |
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FBOGraphics(Image image)
Create a new graphics context around an FBO |
|
PBufferGraphics(Image image)
Create a new graphics context around a pbuffer |
|
PBufferUniqueGraphics(Image image)
Create a new graphics context around a pbuffer |
Uses of SlickException in org.newdawn.slick.particles |
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Methods in org.newdawn.slick.particles that throw SlickException | |
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ParticleSystem |
ParticleSystem.duplicate()
Create a duplicate of this system. |
Uses of SlickException in org.newdawn.slick.state |
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Methods in org.newdawn.slick.state that throw SlickException | |
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void |
GameState.enter(GameContainer container,
StateBasedGame game)
Notification that we've entered this game state |
void |
BasicGameState.enter(GameContainer container,
StateBasedGame game)
|
void |
StateBasedGame.init(GameContainer container)
|
void |
GameState.init(GameContainer container,
StateBasedGame game)
Initialise the state. |
abstract void |
StateBasedGame.initStatesList(GameContainer container)
Initialise the list of states making up this game |
void |
GameState.leave(GameContainer container,
StateBasedGame game)
Notification that we're leaving this game state |
void |
BasicGameState.leave(GameContainer container,
StateBasedGame game)
|
protected void |
StateBasedGame.postRenderState(GameContainer container,
Graphics g)
User hook for rendering at the game level after the current state and/or transition have been rendered |
protected void |
StateBasedGame.postUpdateState(GameContainer container,
int delta)
User hook for rendering at the game level after the current state and/or transition have been updated |
protected void |
StateBasedGame.preRenderState(GameContainer container,
Graphics g)
User hook for rendering at the before the current state and/or transition have been rendered |
protected void |
StateBasedGame.preUpdateState(GameContainer container,
int delta)
User hook for updating at the game before the current state and/or transition have been updated |
void |
StateBasedGame.render(GameContainer container,
Graphics g)
|
void |
GameState.render(GameContainer container,
StateBasedGame game,
Graphics g)
Render this state to the game's graphics context |
void |
StateBasedGame.update(GameContainer container,
int delta)
|
void |
GameState.update(GameContainer container,
StateBasedGame game,
int delta)
Update the state's logic based on the amount of time thats passed |
Uses of SlickException in org.newdawn.slick.state.transition |
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Methods in org.newdawn.slick.state.transition that throw SlickException | |
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void |
VerticalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition over the existing state rendering |
void |
SelectTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.postRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.postRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is has just rendered the second state is the cross transition. |
void |
VerticalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
Transition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
Render the transition before the existing state rendering |
void |
SelectTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
RotateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
HorizontalSplitTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
EmptyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CombinedTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
BlobbyTransition.preRender(StateBasedGame game,
GameContainer container,
Graphics g)
|
void |
CrossStateTransition.preRenderFirstState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the first state is the cross transition. |
void |
CrossStateTransition.preRenderSecondState(StateBasedGame game,
GameContainer container,
Graphics g)
Notification that the transition is about to render the second state is the cross transition. |
void |
VerticalSplitTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
Transition.update(StateBasedGame game,
GameContainer container,
int delta)
Update the transition. |
void |
SelectTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
RotateTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
HorizontalSplitTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
EmptyTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
CrossStateTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
CombinedTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
void |
BlobbyTransition.update(StateBasedGame game,
GameContainer container,
int delta)
|
Uses of SlickException in org.newdawn.slick.svg |
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Subclasses of SlickException in org.newdawn.slick.svg | |
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class |
ParsingException
Exception indicating a failure to parse XML, giving element information |
Methods in org.newdawn.slick.svg that throw SlickException | |
---|---|
static Diagram |
InkscapeLoader.load(java.io.InputStream in,
boolean offset)
Load a SVG document into a diagram |
static Diagram |
InkscapeLoader.load(java.lang.String ref)
Load a SVG document into a diagram |
static Diagram |
InkscapeLoader.load(java.lang.String ref,
boolean offset)
Load a SVG document into a diagram |
Uses of SlickException in org.newdawn.slick.tests |
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Methods in org.newdawn.slick.tests that throw SlickException | |
---|---|
void |
UnicodeFontTest.init(GameContainer container)
|
void |
TrueTypeFontPerformanceTest.init(GameContainer container)
|
void |
TransparentColorTest.init(GameContainer container)
|
void |
TransformTest2.init(GameContainer container)
|
void |
TransformTest.init(GameContainer container)
|
void |
TileMapTest.init(GameContainer container)
|
void |
TexturePaintTest.init(GameContainer container)
|
void |
TestBox.init(GameContainer c)
|
void |
SpriteSheetFontTest.init(GameContainer container)
|
void |
SoundURLTest.init(GameContainer container)
|
void |
SoundTest.init(GameContainer container)
|
void |
SoundPositionTest.init(GameContainer container)
|
void |
SlickCallableTest.init(GameContainer container)
|
void |
ShapeTest.init(GameContainer container)
|
void |
ScalableTest.init(GameContainer container)
|
void |
SavedStateTest.init(GameContainer container)
|
void |
PureFontTest.init(GameContainer container)
|
void |
PolygonTest.init(GameContainer container)
|
void |
PedigreeTest.init(GameContainer container)
|
void |
ParticleTest.init(GameContainer container)
|
void |
PackedSheetTest.init(GameContainer container)
|
void |
NavMeshTest.init(GameContainer container)
Initialise resources and the map data |
void |
MusicListenerTest.init(GameContainer container)
|
void |
MorphShapeTest.init(GameContainer container)
|
void |
MorphSVGTest.init(GameContainer container)
|
void |
LineRenderTest.init(GameContainer container)
|
void |
LameTest.init(GameContainer container)
|
void |
KeyRepeatTest.init(GameContainer container)
|
void |
IsoTiledTest.init(GameContainer container)
|
void |
InputTest.init(GameContainer container)
|
void |
InputProviderTest.init(GameContainer container)
|
void |
InkscapeTest.init(GameContainer container)
|
void |
ImageTest.init(GameContainer container)
|
void |
ImageReadTest.init(GameContainer container)
|
void |
ImageOutTest.init(GameContainer container)
|
void |
ImageMemTest.init(GameContainer container)
|
void |
ImageGraphicsTest.init(GameContainer container)
|
void |
ImageCornerTest.init(GameContainer container)
|
void |
ImageBufferTest.init(GameContainer container)
|
void |
ImageBufferEndianTest.init(GameContainer container)
|
void |
GraphicsTest.init(GameContainer container)
|
void |
GradientTest.init(GameContainer container)
|
void |
GradientImageTest.init(GameContainer container)
|
void |
GeomUtilTileTest.init(GameContainer container)
|
void |
GeomUtilTest.init(GameContainer container)
|
void |
GeomTest.init(GameContainer container)
|
void |
GeomAccuracyTest.init(GameContainer container)
|
void |
GUITest.init(GameContainer container)
|
void |
FontTest.init(GameContainer container)
|
void |
FontPerformanceTest.init(GameContainer container)
|
void |
FlashTest.init(GameContainer container)
|
void |
DuplicateEmitterTest.init(GameContainer container)
load ressources (the particle system) and create our duplicate emitters and place them nicely on the screen |
void |
DoubleClickTest.init(GameContainer container)
|
void |
DistanceFieldTest.init(GameContainer container)
|
void |
DeferredLoadingTest.init(GameContainer container)
|
void |
CurveTest.init(GameContainer container)
|
void |
CopyAreaAlphaTest.init(GameContainer container)
|
void |
ClipTest.init(GameContainer container)
|
void |
CanvasSizeTest.init(GameContainer container)
|
void |
CanvasContainerTest.init(GameContainer container)
|
void |
CachedRenderTest.init(GameContainer container)
|
void |
BigSpriteSheetTest.init(GameContainer container)
|
void |
BigImageTest.init(GameContainer container)
|
void |
AntiAliasTest.init(GameContainer container)
|
void |
AnimationTest.init(GameContainer container)
|
void |
AlphaMapTest.init(GameContainer container)
|
void |
TransitionTest.initStatesList(GameContainer container)
|
static void |
UnicodeFontTest.main(java.lang.String[] args)
Entry point to our simple test |
void |
TexturePaintTest.render(GameContainer container,
Graphics g)
|
void |
TestBox.render(GameContainer container,
Graphics g)
|
void |
SlickCallableTest.render(GameContainer container,
Graphics g)
|
void |
ScalableTest.render(GameContainer container,
Graphics g)
|
void |
PolygonTest.render(GameContainer container,
Graphics g)
|
void |
NavMeshTest.render(GameContainer container,
Graphics g)
Render the game - in this case render the map and diagnostic data |
void |
MusicListenerTest.render(GameContainer container,
Graphics g)
|
void |
MorphShapeTest.render(GameContainer container,
Graphics g)
|
void |
MorphSVGTest.render(GameContainer container,
Graphics g)
|
void |
LineRenderTest.render(GameContainer container,
Graphics g)
|
void |
LameTest.render(GameContainer container,
Graphics g)
|
void |
IsoTiledTest.render(GameContainer container,
Graphics g)
|
void |
InkscapeTest.render(GameContainer container,
Graphics g)
|
void |
ImageGraphicsTest.render(GameContainer container,
Graphics g)
|
void |
ImageBufferEndianTest.render(GameContainer container,
Graphics g)
|
void |
GraphicsTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTileTest.render(GameContainer container,
Graphics g)
|
void |
GeomUtilTest.render(GameContainer container,
Graphics g)
|
void |
DuplicateEmitterTest.render(GameContainer container,
Graphics g)
|
void |
DoubleClickTest.render(GameContainer container,
Graphics g)
|
void |
DistanceFieldTest.render(GameContainer container,
Graphics g)
|
void |
CurveTest.render(GameContainer container,
Graphics g)
|
void |
CopyAreaAlphaTest.render(GameContainer container,
Graphics g)
|
void |
ClipTest.render(GameContainer container,
Graphics g)
|
void |
CanvasSizeTest.render(GameContainer container,
Graphics g)
|
void |
CachedRenderTest.render(GameContainer container,
Graphics g)
|
void |
AntiAliasTest.render(GameContainer container,
Graphics g)
|
void |
AlphaMapTest.render(GameContainer container,
Graphics g)
|
void |
UnicodeFontTest.update(GameContainer container,
int delta)
|
void |
TrueTypeFontPerformanceTest.update(GameContainer container,
int delta)
|
void |
TexturePaintTest.update(GameContainer container,
int delta)
|
void |
TestBox.update(GameContainer container,
int delta)
|
void |
SpriteSheetFontTest.update(GameContainer container,
int delta)
|
void |
ScalableTest.update(GameContainer container,
int delta)
|
void |
SavedStateTest.update(GameContainer container,
int delta)
|
void |
PureFontTest.update(GameContainer container,
int delta)
|
void |
PolygonTest.update(GameContainer container,
int delta)
|
void |
NavMeshTest.update(GameContainer container,
int delta)
Update data map etc |
void |
MusicListenerTest.update(GameContainer container,
int delta)
|
void |
MorphShapeTest.update(GameContainer container,
int delta)
|
void |
MorphSVGTest.update(GameContainer container,
int delta)
|
void |
LineRenderTest.update(GameContainer container,
int delta)
|
void |
LameTest.update(GameContainer container,
int delta)
|
void |
IsoTiledTest.update(GameContainer container,
int delta)
|
void |
InkscapeTest.update(GameContainer container,
int delta)
|
void |
ImageOutTest.update(GameContainer container,
int delta)
|
void |
ImageCornerTest.update(GameContainer container,
int delta)
|
void |
ImageBufferEndianTest.update(GameContainer container,
int delta)
|
void |
GeomUtilTileTest.update(GameContainer container,
int delta)
|
void |
GeomUtilTest.update(GameContainer container,
int delta)
|
void |
FontTest.update(GameContainer container,
int delta)
|
void |
FontPerformanceTest.update(GameContainer container,
int delta)
|
void |
DuplicateEmitterTest.update(GameContainer container,
int delta)
|
void |
DoubleClickTest.update(GameContainer container,
int delta)
|
void |
DistanceFieldTest.update(GameContainer container,
int delta)
|
void |
DeferredLoadingTest.update(GameContainer container,
int delta)
|
void |
CurveTest.update(GameContainer container,
int delta)
|
void |
CopyAreaAlphaTest.update(GameContainer container,
int delta)
|
void |
ClipTest.update(GameContainer container,
int delta)
|
void |
CanvasSizeTest.update(GameContainer container,
int delta)
|
void |
CachedRenderTest.update(GameContainer container,
int delta)
|
void |
BigSpriteSheetTest.update(GameContainer container,
int delta)
|
void |
BigImageTest.update(GameContainer container,
int delta)
|
void |
AntiAliasTest.update(GameContainer container,
int delta)
|
void |
AlphaMapTest.update(GameContainer container,
int delta)
|
Uses of SlickException in org.newdawn.slick.tests.states |
---|
Methods in org.newdawn.slick.tests.states that throw SlickException | |
---|---|
void |
TestState3.init(GameContainer container,
StateBasedGame game)
|
void |
TestState2.init(GameContainer container,
StateBasedGame game)
|
void |
TestState1.init(GameContainer container,
StateBasedGame game)
|
Uses of SlickException in org.newdawn.slick.tests.xml |
---|
Methods in org.newdawn.slick.tests.xml that throw SlickException | |
---|---|
static void |
XMLTest.main(java.lang.String[] argv)
Simple test for the XML parsing API |
Uses of SlickException in org.newdawn.slick.tiled |
---|
Constructors in org.newdawn.slick.tiled that throw SlickException | |
---|---|
Layer(TiledMap map,
org.w3c.dom.Element element)
Create a new layer based on the XML definition |
|
TiledMap.GroupObject(org.w3c.dom.Element element)
Create a new group based on the XML definition |
|
TiledMap.ObjectGroup(org.w3c.dom.Element element)
Create a new group based on the XML definition |
|
TiledMap(java.io.InputStream in)
Load a tile map from an arbitary input stream |
|
TiledMap(java.io.InputStream in,
java.lang.String tileSetsLocation)
Load a tile map from an arbitary input stream |
|
TiledMap(java.lang.String ref)
Create a new tile map based on a given TMX file |
|
TiledMap(java.lang.String ref,
boolean loadTileSets)
Create a new tile map based on a given TMX file |
|
TiledMap(java.lang.String ref,
java.lang.String tileSetsLocation)
Create a new tile map based on a given TMX file |
|
TileSet(TiledMap map,
org.w3c.dom.Element element,
boolean loadImage)
Create a tile set based on an XML definition |
Uses of SlickException in org.newdawn.slick.util.xml |
---|
Subclasses of SlickException in org.newdawn.slick.util.xml | |
---|---|
class |
SlickXMLException
An exception to describe failures in XML. |
Methods in org.newdawn.slick.util.xml that throw SlickException | |
---|---|
XMLElement |
XMLParser.parse(java.lang.String ref)
Parse the XML document located by the slick resource loader using the reference given. |
|
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